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-rw-r--r--src/Items/ItemMobHead.h2
-rw-r--r--src/Items/ItemPumpkin.h4
-rw-r--r--src/Items/ItemSpawnEgg.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index 9a4044bc0..e0f72be9b 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -278,7 +278,7 @@ public:
// Spawn the wither:
int BlockX = a_PlacedHeadX + a_OffsetX;
int BlockZ = a_PlacedHeadZ + a_OffsetZ;
- a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither);
+ a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false);
AwardSpawnWitherAchievement(a_World, BlockX, a_PlacedHeadY - 2, BlockZ);
return true;
}
diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h
index fa00179d3..7a53d522f 100644
--- a/src/Items/ItemPumpkin.h
+++ b/src/Items/ItemPumpkin.h
@@ -96,7 +96,7 @@ public:
}
// Spawn the golem:
- a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtSnowGolem);
+ a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtSnowGolem, false);
return true;
}
@@ -142,7 +142,7 @@ public:
}
// Spawn the golem:
- a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtIronGolem);
+ a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtIronGolem, false);
return true;
} // for i - ArmOffsets[]
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
index b67fe074d..85dd2d245 100644
--- a/src/Items/ItemSpawnEgg.h
+++ b/src/Items/ItemSpawnEgg.h
@@ -40,7 +40,7 @@ public:
eMonsterType MonsterType = ItemDamageToMonsterType(a_Item.m_ItemDamage);
if (
(MonsterType != mtInvalidType) && // Valid monster type
- (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType) != cEntity::INVALID_ID)) // Spawning succeeded
+ (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType, false) != cEntity::INVALID_ID)) // Spawning succeeded
{
if (!a_Player->IsGameModeCreative())
{