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-rw-r--r--src/Items/ItemBed.h2
-rw-r--r--src/Items/ItemBoat.h31
-rw-r--r--src/Items/ItemBow.h4
-rw-r--r--src/Items/ItemBrewingStand.h2
-rw-r--r--src/Items/ItemBucket.h17
-rw-r--r--src/Items/ItemCake.h41
-rw-r--r--src/Items/ItemCauldron.h2
-rw-r--r--src/Items/ItemComparator.h2
-rw-r--r--src/Items/ItemDoor.h8
-rw-r--r--src/Items/ItemDye.h2
-rw-r--r--src/Items/ItemEmptyMap.h62
-rw-r--r--src/Items/ItemFishingRod.h8
-rw-r--r--src/Items/ItemFlowerPot.h2
-rw-r--r--src/Items/ItemFood.h6
-rw-r--r--src/Items/ItemHandler.cpp95
-rw-r--r--src/Items/ItemHandler.h19
-rw-r--r--src/Items/ItemHoe.h2
-rw-r--r--src/Items/ItemItemFrame.h57
-rw-r--r--src/Items/ItemLeaves.h2
-rw-r--r--src/Items/ItemLighter.h32
-rw-r--r--src/Items/ItemLilypad.h110
-rw-r--r--src/Items/ItemMap.h43
-rw-r--r--src/Items/ItemMinecart.h8
-rw-r--r--src/Items/ItemMobHead.h42
-rw-r--r--src/Items/ItemNetherWart.h4
-rw-r--r--src/Items/ItemPainting.h98
-rw-r--r--src/Items/ItemPickaxe.h22
-rw-r--r--src/Items/ItemRedstoneDust.h4
-rw-r--r--src/Items/ItemRedstoneRepeater.h2
-rw-r--r--src/Items/ItemSapling.h2
-rw-r--r--src/Items/ItemSeeds.h22
-rw-r--r--src/Items/ItemShears.h7
-rw-r--r--src/Items/ItemShovel.h9
-rw-r--r--src/Items/ItemSign.h2
-rw-r--r--src/Items/ItemSpawnEgg.h2
-rw-r--r--src/Items/ItemSugarcane.h2
-rw-r--r--src/Items/ItemThrowable.h12
37 files changed, 683 insertions, 104 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
index 9b7c8bff8..f23d69731 100644
--- a/src/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
@@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index 79c8e9589..42f4ffc8f 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -1,4 +1,3 @@
-
// ItemBoat.h
// Declares the various boat ItemHandlers
@@ -29,9 +28,9 @@ public:
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
- if (a_Dir > 0)
+ if ((a_Dir != BLOCK_FACE_YM) && (a_Dir != BLOCK_FACE_NONE))
{
return false;
}
@@ -40,12 +39,20 @@ public:
public cBlockTracer::cCallbacks
{
public:
- Vector3d Pos;
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ Vector3d m_Pos;
+ bool m_HasFound;
+
+ cCallbacks(void) :
+ m_HasFound(false)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
{
- if (a_BlockType != E_BLOCK_AIR)
+ if (a_CBBlockType != E_BLOCK_AIR)
{
- Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
+ m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ m_HasFound = true;
return true;
}
return false;
@@ -58,15 +65,15 @@ public:
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
- double x = Callbacks.Pos.x;
- double y = Callbacks.Pos.y;
- double z = Callbacks.Pos.z;
-
- if ((x == 0) && (y == 0) && (z == 0))
+ if (!Callbacks.m_HasFound)
{
return false;
}
+ double x = Callbacks.m_Pos.x;
+ double y = Callbacks.m_Pos.y;
+ double z = Callbacks.m_Pos.z;
+
cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5);
Boat->Initialize(a_World);
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index d533c21fd..410c5f512 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -27,7 +27,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
ASSERT(a_Player != NULL);
@@ -42,7 +42,7 @@ public:
}
- virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);
diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h
index 4ff14d4b4..d5eefb855 100644
--- a/src/Items/ItemBrewingStand.h
+++ b/src/Items/ItemBrewingStand.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index c9a632580..68c89dd85 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -6,6 +6,7 @@
#include "../Simulator/FluidSimulator.h"
#include "../Blocks/BlockHandler.h"
#include "../LineBlockTracer.h"
+#include "../BlockInServerPluginInterface.h"
@@ -21,7 +22,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
switch (m_ItemType)
{
@@ -92,7 +93,7 @@ public:
}
- bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
+ bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
{
if (a_BlockFace < 0)
{
@@ -142,7 +143,9 @@ public:
cBlockHandler * Handler = BlockHandler(CurrentBlock);
if (Handler->DoesDropOnUnsuitable())
{
- Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(*a_World);
+ Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}
@@ -169,12 +172,12 @@ public:
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
- if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
- {
- return false;
- }
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
+ if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
+ {
+ return false;
+ }
m_HasHitFluid = true;
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return true;
diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h
new file mode 100644
index 000000000..48e23ed59
--- /dev/null
+++ b/src/Items/ItemCake.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemCakeHandler :
+ public cItemHandler
+{
+public:
+ cItemCakeHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_CAKE;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h
index 8b2ddc29f..07ae12660 100644
--- a/src/Items/ItemCauldron.h
+++ b/src/Items/ItemCauldron.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h
index 3a5d1d200..60d9c3648 100644
--- a/src/Items/ItemComparator.h
+++ b/src/Items/ItemComparator.h
@@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index 72ea0beed..f3677c28c 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -25,18 +25,20 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
- return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
- a_World, a_Player,
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+ bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
+ ChunkInterface, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
+ return Meta;
}
} ;
diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h
index 190cdc510..ccf4714f7 100644
--- a/src/Items/ItemDye.h
+++ b/src/Items/ItemDye.h
@@ -19,7 +19,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
// Handle growing the plants:
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
new file mode 100644
index 000000000..953673382
--- /dev/null
+++ b/src/Items/ItemEmptyMap.h
@@ -0,0 +1,62 @@
+
+// ItemEmptyMap.h
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cItemEmptyMapHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+ static const unsigned int DEFAULT_SCALE = 0;
+
+public:
+ cItemEmptyMapHandler() :
+ super(E_ITEM_EMPTY_MAP)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
+ // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
+
+ const int RegionWidth = cChunkDef::Width * 8;
+
+ int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth);
+ int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth);
+
+ cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
+
+ // Remove empty map from inventory
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
+ {
+ ASSERT(!"Inventory mismatch");
+ return true;
+ }
+
+ if (NewMap == NULL)
+ {
+ return true;
+ }
+
+ a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true);
+
+ return true;
+ }
+} ;
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index b2eaee63a..0431b88b7 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -84,7 +84,7 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
if (a_Dir != BLOCK_FACE_NONE)
{
@@ -123,7 +123,7 @@ public:
}
case 2:
{
- Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
+ Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
break;
}
case 3:
@@ -152,7 +152,7 @@ public:
}
else if (Junk <= 4)
{
- Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64)));
+ Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
}
else if (Junk <= 9)
{
@@ -230,4 +230,4 @@ public:
}
return true;
}
-} ; \ No newline at end of file
+} ;
diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h
index befa2ff21..60bf87985 100644
--- a/src/Items/ItemFlowerPot.h
+++ b/src/Items/ItemFlowerPot.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index 2ae572331..961cf482d 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -31,7 +31,7 @@ public:
// Please keep alpha-sorted.
case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2);
case E_ITEM_BREAD: return FoodInfo(5, 6);
- case E_ITEM_CARROT: return FoodInfo(4, 4.8);
+ // Carrots handled in ItemSeeds
case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
case E_ITEM_COOKED_FISH: return FoodInfo(5, 6);
case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
@@ -39,8 +39,9 @@ public:
case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6);
case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
+ case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2, 60);
- case E_ITEM_POTATO: return FoodInfo(1, 0.6);
+ // Potatoes handled in ItemSeeds
case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30);
@@ -50,7 +51,6 @@ public:
case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80);
case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100);
case E_ITEM_STEAK: return FoodInfo(8, 12.8);
- case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
}
LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
return FoodInfo(0, 0.f);
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 250e21dc4..1e77717e3 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -5,6 +5,7 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
+#include "../BlockInServerPluginInterface.h"
// Handlers:
#include "ItemBed.h"
@@ -12,19 +13,25 @@
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
+#include "ItemCake.h"
#include "ItemCauldron.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
+#include "ItemEmptyMap.h"
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
+#include "ItemItemFrame.h"
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
+#include "ItemLilypad.h"
+#include "ItemMap.h"
#include "ItemMinecart.h"
#include "ItemNetherWart.h"
+#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
@@ -34,6 +41,7 @@
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
+#include "ItemMobHead.h"
#include "ItemSpawnEgg.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
@@ -88,6 +96,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
// Single item per handler, alphabetically sorted:
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
@@ -95,20 +104,28 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
+ case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
+ case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
+ case E_ITEM_MAP: return new cItemMapHandler();
+ case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
+ case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
@@ -180,23 +197,28 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemMinecartHandler(a_ItemType);
}
- // Food:
+ // Food (please keep alpha-sorted):
+ // (carrots and potatoes handled in SeedHandler as both seed and food
+ case E_ITEM_BAKED_POTATO:
case E_ITEM_BREAD:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_COOKIE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_POISONOUS_POTATO:
+ case E_ITEM_PUMPKIN_PIE:
case E_ITEM_RAW_BEEF:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_STEAK:
- case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_CHICKEN:
case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
+ case E_ITEM_RAW_PORKCHOP:
case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_SPIDER_EYE:
+ case E_ITEM_STEAK:
{
return new cItemFoodHandler(a_ItemType);
}
@@ -230,8 +252,16 @@ cItemHandler::cItemHandler(int a_ItemType)
-bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
return false;
}
@@ -239,8 +269,16 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem &
-bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
return false;
}
@@ -250,14 +288,18 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ UNUSED(a_Item);
+
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
+ cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
if (a_Player->IsGameModeSurvival())
{
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
- Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(*a_World);
+ Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}
@@ -270,7 +312,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
-
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
}
@@ -297,8 +341,9 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
- case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
+ case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
+ case E_ITEM_CAKE: return 1;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
@@ -334,6 +379,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_IRON: return 64;
+ case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
@@ -341,7 +387,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_WART: return 64;
- case E_ITEM_PAINTINGS: return 64;
+ case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POTATO: return 64;
@@ -442,6 +488,8 @@ bool cItemHandler::IsPlaceable(void)
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
+ UNUSED(a_BlockType);
+
return false;
}
@@ -451,22 +499,23 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
- if (m_ItemType > 256)
+ if (m_ItemType >= 256)
{
- LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
+ LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
return false;
}
- cBlockHandler * BlockH = BlockHandler(m_ItemType);
+ cBlockHandler * BlockH = BlockHandler((BLOCKTYPE)m_ItemType);
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
return BlockH->GetPlacementBlockTypeMeta(
- a_World, a_Player,
+ ChunkInterface, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
@@ -479,6 +528,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
+ UNUSED(a_Item);
+
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
@@ -507,7 +558,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
{
- return FoodInfo(0, 0.f);
+ return FoodInfo(0, 0);
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index db0ffc9db..5b6c239cc 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,20 +21,31 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
+ // Force virtual destructor
+ virtual ~cItemHandler() {}
+
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/// Called when the client sends the SHOOT status in the lclk packet
- virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
}
+
+ /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
+ {
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ }
/// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
@@ -80,7 +91,7 @@ public:
*/
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h
index 7b6b3e6ac..29f7c83d5 100644
--- a/src/Items/ItemHoe.h
+++ b/src/Items/ItemHoe.h
@@ -19,7 +19,7 @@ public:
}
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
new file mode 100644
index 000000000..27e7dba35
--- /dev/null
+++ b/src/Items/ItemItemFrame.h
@@ -0,0 +1,57 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "Entities/ItemFrame.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemItemFrameHandler :
+ public cItemHandler
+{
+public:
+ cItemItemFrameHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
+ {
+ // Client sends this if clicked on top or bottom face
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+
+ if (Block == E_BLOCK_AIR)
+ {
+ cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
+ if (!ItemFrame->Initialize(a_World))
+ {
+ delete ItemFrame;
+ return false;
+ }
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h
index 60222eaa9..12cb45d1c 100644
--- a/src/Items/ItemLeaves.h
+++ b/src/Items/ItemLeaves.h
@@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 4281a2d0c..32f49cab6 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -19,32 +19,56 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
if (a_BlockFace < 0)
{
return false;
}
- a_Player->UseEquippedItem();
+ if (!a_Player->IsGameModeCreative())
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ a_Player->UseEquippedItem();
+ break;
+ }
+ case E_ITEM_FIRE_CHARGE:
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unknown Lighter Item!");
+ }
+ }
+ }
switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
+ a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f);
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
break;
}
default:
{
// Light a fire next to/on top of the block if air:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ break;
+ }
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
+ a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F);
break;
}
}
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
new file mode 100644
index 000000000..8fc1d8543
--- /dev/null
+++ b/src/Items/ItemLilypad.h
@@ -0,0 +1,110 @@
+#pragma once
+
+#include "ItemHandler.h"
+#include "../Entities/Player.h"
+#include "Vector3.h"
+#include "../LineBlockTracer.h"
+#include "BlockInfo.h"
+
+
+
+
+
+class cItemLilypadHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemLilypadHandler(int a_ItemType):
+ super(a_ItemType)
+ {
+
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return false; // Set as not placeable so OnItemUse is called
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+ {
+ if (a_BlockFace > BLOCK_FACE_NONE)
+ {
+ // Clicked on the side of a submerged block; vanilla allows placement, so should we
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ class cCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ public:
+ cCallbacks(cWorld * a_CBWorld) :
+ m_HasHitFluid(false),
+ m_World(a_CBWorld)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
+ {
+ if (IsBlockWater(a_CBBlockType))
+ {
+ if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
+ {
+ return false;
+ }
+ AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
+ BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ if (
+ !IsBlockWater(Block) &&
+ cBlockInfo::FullyOccupiesVoxel(Block)
+ )
+ {
+ // Can't place lilypad on air/in another block!
+ return true;
+ }
+ m_HasHitFluid = true;
+ m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ return true;
+ }
+ return false;
+ }
+
+ Vector3i m_Pos;
+ bool m_HasHitFluid;
+ cWorld * m_World;
+
+ };
+
+ cCallbacks Callbacks(a_World);
+ cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
+ Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
+ Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
+
+ Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+
+ if (Callbacks.m_HasHitFluid)
+ {
+ a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h
new file mode 100644
index 000000000..056fe0fe7
--- /dev/null
+++ b/src/Items/ItemMap.h
@@ -0,0 +1,43 @@
+
+// ItemMap.h
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cItemMapHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+ static const unsigned int DEFAULT_RADIUS = 128;
+
+public:
+ cItemMapHandler() :
+ super(E_ITEM_MAP)
+ {
+ }
+
+ virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
+ {
+ cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage);
+
+ if (Map == NULL)
+ {
+ return;
+ }
+
+ Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
+
+ Map->UpdateClient(a_Player);
+ }
+} ;
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index 4071f8c60..25500aeb9 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -1,4 +1,3 @@
-
// ItemMinecart.h
// Declares the various minecart ItemHandlers
@@ -28,7 +27,7 @@ public:
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
if (a_Dir < 0)
{
@@ -72,6 +71,11 @@ public:
}
} // switch (m_ItemType)
Minecart->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
return true;
}
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
new file mode 100644
index 000000000..5ae040282
--- /dev/null
+++ b/src/Items/ItemMobHead.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemMobHeadHandler :
+ public cItemHandler
+{
+public:
+ cItemMobHeadHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_HEAD;
+ a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemNetherWart.h b/src/Items/ItemNetherWart.h
index aa4a44340..a6a9a286a 100644
--- a/src/Items/ItemNetherWart.h
+++ b/src/Items/ItemNetherWart.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -51,4 +51,4 @@ public:
return true;
}
-} ; \ No newline at end of file
+} ;
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
new file mode 100644
index 000000000..b85098221
--- /dev/null
+++ b/src/Items/ItemPainting.h
@@ -0,0 +1,98 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Entities/Painting.h"
+
+
+
+
+
+class cItemPaintingHandler :
+ public cItemHandler
+{
+public:
+ cItemPaintingHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if (a_Dir == BLOCK_FACE_NONE)
+ {
+ // Client sends this if clicked on top or bottom face
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+
+ if (Block == E_BLOCK_AIR)
+ {
+ int Dir = 0;
+
+ // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
+ switch (a_Dir)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false;
+ }
+
+ static const struct // Define all the possible painting titles
+ {
+ AString Title;
+ } gPaintingTitlesList[] =
+ {
+ { "Kebab" },
+ { "Aztec" },
+ { "Alban" },
+ { "Aztec2" },
+ { "Bomb" },
+ { "Plant" },
+ { "Wasteland" },
+ { "Wanderer" },
+ { "Graham" },
+ { "Pool" },
+ { "Courbet" },
+ { "Sunset" },
+ { "Sea" },
+ { "Creebet" },
+ { "Match" },
+ { "Bust" },
+ { "Stage" },
+ { "Void" },
+ { "SkullAndRoses" },
+ { "Wither" },
+ { "Fighters" },
+ { "Skeleton" },
+ { "DonkeyKong" },
+ { "Pointer" },
+ { "Pigscene" },
+ { "BurningSkull" }
+ };
+
+ cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ);
+ Painting->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index bde7f0905..2a8e40daa 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -19,17 +19,13 @@ public:
{
switch(m_ItemType)
{
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- return 1;
- case E_ITEM_STONE_PICKAXE:
- return 2;
- case E_ITEM_IRON_PICKAXE:
- return 3;
- case E_ITEM_DIAMOND_PICKAXE:
- return 4;
- default:
- return 0;
+ case E_ITEM_WOODEN_PICKAXE: return 1;
+ case E_ITEM_GOLD_PICKAXE: return 1;
+ case E_ITEM_STONE_PICKAXE: return 2;
+ case E_ITEM_IRON_PICKAXE: return 3;
+ case E_ITEM_DIAMOND_PICKAXE: return 4;
+
+ default: return 0;
}
}
@@ -61,6 +57,10 @@ public:
return PickaxeLevel() >= 2;
}
+ case E_BLOCK_ANVIL:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
case E_BLOCK_COAL_ORE:
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
index de90c8075..274d905a5 100644
--- a/src/Items/ItemRedstoneDust.h
+++ b/src/Items/ItemRedstoneDust.h
@@ -22,12 +22,12 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
+ if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust
{
return false;
}
diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h
index e71c8e672..c5fb5d566 100644
--- a/src/Items/ItemRedstoneRepeater.h
+++ b/src/Items/ItemRedstoneRepeater.h
@@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h
index dc0810a45..61b1a32be 100644
--- a/src/Items/ItemSapling.h
+++ b/src/Items/ItemSapling.h
@@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
index 67f0d38bd..7283edcee 100644
--- a/src/Items/ItemSeeds.h
+++ b/src/Items/ItemSeeds.h
@@ -22,10 +22,30 @@ public:
{
return true;
}
+
+ virtual bool IsFood(void) override
+ {
+ switch (m_ItemType) // Special cases, both a seed and food
+ {
+ case E_ITEM_CARROT:
+ case E_ITEM_POTATO: return true;
+ default: return false;
+ }
+ }
+
+ virtual FoodInfo GetFoodInfo(void) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_CARROT: return FoodInfo(4, 4.8);
+ case E_ITEM_POTATO: return FoodInfo(1, 0.6);
+ default: return FoodInfo(0, 0);
+ }
+ }
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h
index 6a17607ee..39d2776fa 100644
--- a/src/Items/ItemShears.h
+++ b/src/Items/ItemShears.h
@@ -25,13 +25,13 @@ public:
}
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_LEAVES)
+ if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{
cItems Drops;
- Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
+ Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -49,6 +49,7 @@ public:
case E_BLOCK_COBWEB:
case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
{
return true;
}
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
index d0625ef1c..873d5ae25 100644
--- a/src/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
@@ -6,6 +6,7 @@
#include "../Entities/Player.h"
#include "../Blocks/BlockHandler.h"
+#include "../BlockInServerPluginInterface.h"
@@ -20,12 +21,14 @@ public:
}
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_SNOW)
{
- BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(*a_World);
+ BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
@@ -38,4 +41,4 @@ public:
{
return (a_BlockType == E_BLOCK_SNOW);
}
-}; \ No newline at end of file
+};
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index 8c134ab83..60cf0f5f8 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -27,7 +27,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
index 407d655de..0d6019398 100644
--- a/src/Items/ItemSpawnEgg.h
+++ b/src/Items/ItemSpawnEgg.h
@@ -19,7 +19,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
if (a_BlockFace < 0)
{
diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h
index ce93aa3e5..e891cc367 100644
--- a/src/Items/ItemSugarcane.h
+++ b/src/Items/ItemSugarcane.h
@@ -23,7 +23,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index fc24e775a..c6a4e714e 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -26,7 +26,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
if (!a_Player->IsGameModeCreative())
{
@@ -35,7 +35,7 @@ public:
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
+ a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed);
return true;
}
@@ -120,21 +120,21 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
return false;
}
+ a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem());
+
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0);
-
return true;
}
-}; \ No newline at end of file
+};