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-rw-r--r--src/LightingThread.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index effde03d0..7f13a94fd 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -43,8 +43,8 @@ class cReader :
{
// Copy the entire heightmap, distribute it into the 3x3 chunk blob:
typedef struct {HEIGHTTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Heightmap;
- ROW * OutputRows = (ROW *)m_HeightMap;
+ const ROW * InputRows = reinterpret_cast<const ROW *>(a_Heightmap);
+ ROW * OutputRows = reinterpret_cast<ROW *>(m_HeightMap);
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
for (int z = 0; z < cChunkDef::Width; z++)
@@ -149,11 +149,11 @@ void cLightingThread::Stop(void)
-void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
+void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter)
{
ASSERT(m_World != nullptr); // Did you call Start() properly?
- cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter);
+ cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, std::move(a_CallbackAfter));
{
// The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded
// In the meantime, put it into the PendingQueue so that it can be removed when stopping the thread
@@ -217,7 +217,7 @@ void cLightingThread::Execute(void)
{
continue;
}
- Item = (cLightingChunkStay *)m_Queue.front();
+ Item = static_cast<cLightingChunkStay *>(m_Queue.front());
m_Queue.pop_front();
if (m_Queue.empty())
{
@@ -599,11 +599,11 @@ void cLightingThread::QueueChunkStay(cLightingChunkStay & a_ChunkStay)
////////////////////////////////////////////////////////////////////////////////
// cLightingThread::cLightingChunkStay:
-cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) :
+cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter) :
m_LightingThread(a_LightingThread),
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
- m_CallbackAfter(a_CallbackAfter)
+ m_CallbackAfter(std::move(a_CallbackAfter))
{
Add(a_ChunkX + 1, a_ChunkZ + 1);
Add(a_ChunkX + 1, a_ChunkZ);