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-rw-r--r--src/LineBlockTracer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 587fa0e7c..c2e078faf 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -72,7 +72,7 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
m_DirY = (m_StartY < m_EndY) ? 1 : -1;
m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
m_CurrentFace = BLOCK_FACE_NONE;
-
+
// Check the start coords, adjust into the world:
if (m_StartY < 0)
{
@@ -99,11 +99,11 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
m_CurrentX = FloorC(m_StartX);
m_CurrentY = FloorC(m_StartY);
m_CurrentZ = FloorC(m_StartZ);
-
+
m_DiffX = m_EndX - m_StartX;
m_DiffY = m_EndY - m_StartY;
m_DiffZ = m_EndZ - m_StartZ;
-
+
// The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
int BlockX = FloorC(m_StartX);
int BlockZ = FloorC(m_StartZ);
@@ -197,7 +197,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
Direction = dirZ;
}
}
-
+
// Based on the wall hit, adjust the current coords
switch (Direction)
{
@@ -216,7 +216,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
bool cLineBlockTracer::Item(cChunk * a_Chunk)
{
ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
-
+
// This is the actual line tracing loop.
for (;;)
{