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-rw-r--r--src/Map.cpp112
1 files changed, 101 insertions, 11 deletions
diff --git a/src/Map.cpp b/src/Map.cpp
index 497cc9659..e0f991693 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -8,6 +8,7 @@
#include "ClientHandle.h"
#include "World.h"
#include "Chunk.h"
+#include "Entities/Player.h"
@@ -23,6 +24,8 @@ cMap::cMap(unsigned int a_ID, cWorld * a_World)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
+
+ Printf(m_Name, "map_%i", m_ID);
}
@@ -40,12 +43,34 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
{
m_Data.assign(m_Width * m_Height, 0);
- for (unsigned int X = 0; X < m_Width; ++X)
+ Printf(m_Name, "map_%i", m_ID);
+}
+
+
+
+
+
+void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
+{
+ int PixelRadius = a_Radius / GetPixelWidth();
+
+ unsigned int StartX = std::max(a_PixelX - PixelRadius, 0);
+ unsigned int StartZ = std::max(a_PixelZ - PixelRadius, 0);
+
+ unsigned int EndX = std::min(a_PixelX + PixelRadius, (int)m_Width);
+ unsigned int EndZ = std::min(a_PixelZ + PixelRadius, (int)m_Height);
+
+ for (unsigned int X = StartX; X < EndX; ++X)
{
- for (unsigned int Y = 0; Y < m_Height; ++Y)
+ for (unsigned int Z = StartZ; Z < EndZ; ++Z)
{
- // Debug
- m_Data[Y + X * m_Height] = rand() % 100;
+ int dX = X - a_PixelX;
+ int dZ = Z - a_PixelZ;
+
+ if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius))
+ {
+ UpdatePixel(X, Z);
+ }
}
}
}
@@ -54,20 +79,85 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
+void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
+{
+ unsigned int PixelWidth = GetPixelWidth();
+
+ int PixelX = (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2);
+ int PixelZ = (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2);
+
+ UpdateRadius(PixelX, PixelZ, a_Radius);
+}
+
+
+
+
+
bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
{
ASSERT(m_World != NULL);
- cChunk * Chunk = NULL;
+ unsigned int PixelWidth = GetPixelWidth();
+
+ int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth);
+ int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth);
+
+ int ChunkX, ChunkY, ChunkZ;
+ m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ);
- if (Chunk == NULL)
+ int RelX = BlockX - (ChunkX * cChunkDef::Width);
+ int RelZ = BlockZ - (ChunkZ * cChunkDef::Width);
+
+ class cCalculatePixelCb :
+ public cChunkCallback
{
- return false;
- }
+ cMap * m_Map;
+
+ int m_RelX, m_RelZ;
+
+ ColorID m_PixelData;
+
+ public:
+ cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ)
+ : m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(0) {}
+
+ virtual bool Item(cChunk * a_Chunk) override
+ {
+ if (a_Chunk == NULL)
+ {
+ return false;
+ }
- int Height = Chunk->GetHeight(a_X, a_Y);
+ unsigned int PixelWidth = m_Map->GetPixelWidth();
+
+ for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X)
+ {
+ for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z)
+ {
+ int Height = a_Chunk->GetHeight(X, Z);
+
+ if (Height > 0)
+ {
+ // TODO
+ }
+ }
+ }
+
+ m_PixelData = 8; // Debug
+
+ return false;
+ }
+
+ ColorID GetPixelData(void) const
+ {
+ return m_PixelData;
+ }
+ } CalculatePixelCb(this, RelX, RelZ);
+
+ ASSERT(m_World != NULL);
+ m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);
- // TODO
+ m_Data[a_Y + (a_X * m_Height)] = CalculatePixelCb.GetPixelData();
return true;
}
@@ -167,7 +257,7 @@ unsigned int cMap::GetNumPixels(void) const
-unsigned int cMap::GetNumBlocksPerPixel(void) const
+unsigned int cMap::GetPixelWidth(void) const
{
return pow(2, m_Scale);
}