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-rw-r--r--src/MobCensus.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/MobCensus.h b/src/MobCensus.h
index e3892bec6..3dc7b2a8e 100644
--- a/src/MobCensus.h
+++ b/src/MobCensus.h
@@ -32,8 +32,8 @@ public:
// MG TODO : code the correct rule (not loaded chunk but short distant from players)
void CollectSpawnableChunk(cChunk & a_Chunk);
- /// Collect a mob - it's distance to player, it's family ...
- void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance);
+ /// Collect a mob - its distance to player, its family ...
+ void CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance);
/// Returns true if the family is capped (i.e. there are more mobs of this family than max)
bool IsCapped(cMonster::eFamily a_MobFamily);