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-rw-r--r--src/MobProximityCounter.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index cadfc48ae..2dabeaa21 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -28,8 +28,8 @@ protected :
};
public :
- typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance;
- typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster;
+ typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance;
+ typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster;
protected :
// this map is filled during collection phase, it will be later transformed into DistanceToMonster
@@ -55,7 +55,8 @@ public :
// return the mobs that are within the range of distance of the closest player they are
// that means that if a mob is 30 m from a player and 150 m from another one. It will be
// in the range [0..50] but not in [100..200]
- struct sIterablePair{
+ struct sIterablePair
+ {
tDistanceToMonster::const_iterator m_Begin;
tDistanceToMonster::const_iterator m_End;
int m_Count;