diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index d8bdc4af5..fec14e6e9 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -5,7 +5,7 @@ #include "../World.h" #include "../Entities/Player.h" -#include "../Tracer.h" +#include "../LineBlockTracer.h" @@ -70,17 +70,20 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) CheckEventSeePlayer(a_Chunk); } - if (GetTarget() == nullptr) + auto target = GetTarget(); + if (target == nullptr) { return; } - cTracer LineOfSight(GetWorld()); + // TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to. Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0); - Vector3d AttackDirection(GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition); - - - if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0)) + Vector3d TargetPosition = target->GetPosition() + Vector3d(0, target->GetHeight(), 0); + if ( + TargetIsInRange() && + cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetPosition, cLineBlockTracer::losAirWaterLava) && + (GetHealth() > 0.0) + ) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) Attack(a_Dt); |