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+// The mob is agressive toward specific mobtypes, or toward the player.
+// This Behavior has a dependency on BehaviorChaser.
+#pragma once
+class cPawn;
+class cMonster;
+class cBehaviorChaser;
+
+class cBehaviorAggressive
+{
+
+public:
+ cBehaviorAggressive(cMonster * a_Parent, int a_MinimumLight);
+
+ // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer);
+ // TODO agression toward specific players, and specific mobtypes, etc
+ // Agression under specific conditions (nighttime, etc)
+
+ // Functions our host Monster should invoke:
+ bool ActiveTick();
+ void Destroyed();
+
+private:
+ cPawn * FindNewTarget();
+
+ // Our parent
+ cMonster * m_Parent;
+ cBehaviorChaser * m_ParentChaser;
+
+ // The mob we want to attack
+ cPawn * m_Target;
+};