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-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.cpp160
1 files changed, 79 insertions, 81 deletions
diff --git a/src/Mobs/Behaviors/BehaviorChaser.cpp b/src/Mobs/Behaviors/BehaviorChaser.cpp
index b022495eb..2cdafe98f 100644
--- a/src/Mobs/Behaviors/BehaviorChaser.cpp
+++ b/src/Mobs/Behaviors/BehaviorChaser.cpp
@@ -10,58 +10,62 @@
cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) :
- m_Parent(a_Parent)
+ m_Parent(a_Parent)
, m_AttackRate(3)
, m_AttackDamage(1)
, m_AttackRange(1)
, m_AttackCoolDownTicksLeft(0)
, m_TicksSinceLastDamaged(50)
{
- ASSERT(m_Parent != nullptr);
- m_StrikeBehavior = m_Parent->GetBehaviorStriker();
- ASSERT(m_StrikeBehavior != nullptr); // The monster that has an Attacker behavior must also have a Striker behavior
+ ASSERT(m_Parent != nullptr);
}
-bool cBehaviorChaser::ActiveTick()
+bool cBehaviorChaser::Tick()
{
- // Stop targeting out of range targets
- if (GetTarget() != nullptr)
- {
- if (TargetOutOfSight())
- {
- SetTarget(nullptr);
- }
- else
- {
- if (TargetIsInStrikeRange())
- {
- StrikeTarget();
- }
- else
- {
- ApproachTarget();
- }
- return true;
- }
- }
- return false;
+ // Stop targeting out of range targets
+ if (GetTarget() != nullptr)
+ {
+ if (TargetOutOfSight())
+ {
+ SetTarget(nullptr);
+ }
+ else
+ {
+ if (TargetIsInStrikeRange())
+ {
+ StrikeTarget();
+ }
+ else
+ {
+ ApproachTarget(); // potential mobTodo: decoupling approaching from attacking
+ // Not important now, but important for future extensibility, e.g.
+ // cow chases wheat but using the netherman approacher to teleport around.
+ }
+ return true;
+ }
+ }
+ return false;
}
+void cBehaviorChaser::ApproachTarget()
+{
+ // potential mobTodo inheritence for creaper approachers, etc
+ m_Parent->MoveToPosition(m_Target->GetPosition());
+}
-
-void cBehaviorChaser::Tick()
+void cBehaviorChaser::PostTick()
{
- ++m_TicksSinceLastDamaged;
- if (m_AttackCoolDownTicksLeft > 0)
- {
- m_AttackCoolDownTicksLeft -= 1;
- }
+ ++m_TicksSinceLastDamaged;
+ if (m_AttackCoolDownTicksLeft > 0)
+ {
+ m_AttackCoolDownTicksLeft -= 1;
+ }
}
@@ -70,7 +74,7 @@ void cBehaviorChaser::Tick()
void cBehaviorChaser::Destroyed()
{
- m_Target = nullptr;
+ SetTarget(nullptr);
}
@@ -79,7 +83,7 @@ void cBehaviorChaser::Destroyed()
void cBehaviorChaser::SetAttackRate(float a_AttackRate)
{
- m_AttackRate = a_AttackRate;
+ m_AttackRate = a_AttackRate;
}
@@ -88,7 +92,7 @@ void cBehaviorChaser::SetAttackRate(float a_AttackRate)
void cBehaviorChaser::SetAttackRange(int a_AttackRange)
{
- m_AttackRange = a_AttackRange;
+ m_AttackRange = a_AttackRange;
}
@@ -97,7 +101,7 @@ void cBehaviorChaser::SetAttackRange(int a_AttackRange)
void cBehaviorChaser::SetAttackDamage(int a_AttackDamage)
{
- m_AttackDamage = a_AttackDamage;
+ m_AttackDamage = a_AttackDamage;
}
@@ -105,7 +109,7 @@ void cBehaviorChaser::SetAttackDamage(int a_AttackDamage)
cPawn * cBehaviorChaser::GetTarget()
{
- return m_Target;
+ return m_Target;
}
@@ -114,16 +118,7 @@ cPawn * cBehaviorChaser::GetTarget()
void cBehaviorChaser::SetTarget(cPawn * a_Target)
{
- m_Target = a_Target;
-}
-
-
-
-
-
-cBehaviorChaser::~cBehaviorChaser()
-{
-
+ m_Target = a_Target;
}
@@ -132,26 +127,26 @@ cBehaviorChaser::~cBehaviorChaser()
bool cBehaviorChaser::TargetIsInStrikeRange()
{
- ASSERT(m_Target != nullptr);
- ASSERT(m_Parent != nullptr);
- /*
- #include "../../Tracer.h"
- cTracer LineOfSight(m_Parent->GetWorld());
- Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0);
- Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
-
-
- if (GetTarget() != nullptr)
- {
- MoveToPosition(GetTarget()->GetPosition());
- }
- if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0))
- {
- // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
- Attack(a_Dt);
- }
- */
- return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
+ ASSERT(m_Target != nullptr);
+ ASSERT(m_Parent != nullptr);
+ /*
+ #include "../../Tracer.h"
+ cTracer LineOfSight(m_Parent->GetWorld());
+ Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0);
+ Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
+
+
+ if (GetTarget() != nullptr)
+ {
+ MoveToPosition(GetTarget()->GetPosition());
+ }
+ if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0))
+ {
+ // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
+ Attack(a_Dt);
+ }
+ */
+ return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
}
@@ -160,12 +155,12 @@ bool cBehaviorChaser::TargetIsInStrikeRange()
bool cBehaviorChaser::TargetOutOfSight()
{
- ASSERT(m_Target != nullptr);
- if ((GetTarget()->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance())
- {
- return true;
- }
- return false;
+ ASSERT(m_Target != nullptr);
+ if ((GetTarget()->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance())
+ {
+ return true;
+ }
+ return false;
}
@@ -174,7 +169,7 @@ bool cBehaviorChaser::TargetOutOfSight()
void cBehaviorChaser::ResetStrikeCooldown()
{
- m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds
+ m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds
}
@@ -183,10 +178,13 @@ void cBehaviorChaser::ResetStrikeCooldown()
void cBehaviorChaser::StrikeTarget()
{
- if (m_AttackCoolDownTicksLeft != 0)
- {
- // mobTodo
- // m_StrikeBehavior->Strike(m_Target); // LogicParrot Todo animations (via counter passing?)
- ResetStrikeCooldown();
- }
+ if (m_AttackCoolDownTicksLeft != 0)
+ {
+ cBehaviorStriker * Striker = m_Parent->GetBehaviorStriker();
+ if (Striker != nullptr)
+ {
+ Striker->Strike(m_Target);
+ }
+ ResetStrikeCooldown();
+ }
}