diff options
Diffstat (limited to 'src/Mobs/Behaviors')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttacker.cpp | 7 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttacker.h | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorCoward.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorCoward.h | 1 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.cpp | 12 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.h | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorWanderer.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorWanderer.h | 1 |
8 files changed, 9 insertions, 22 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp index 031b5ddf9..2f25bd3aa 100644 --- a/src/Mobs/Behaviors/BehaviorAttacker.cpp +++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp @@ -13,7 +13,6 @@ cBehaviorAttacker::cBehaviorAttacker() : , m_AttackDamage(1) , m_AttackRange(1) , m_AttackCoolDownTicksLeft(0) - , m_TicksSinceLastDamaged(100) , m_IsStriking(false) , m_Target(nullptr) { @@ -117,11 +116,6 @@ void cBehaviorAttacker::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cBehaviorAttacker::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { - if (m_TicksSinceLastDamaged < 100) - { - ++m_TicksSinceLastDamaged; - } - if (m_AttackCoolDownTicksLeft > 0) { m_AttackCoolDownTicksLeft -= 1; @@ -143,7 +137,6 @@ void cBehaviorAttacker::DoTakeDamage(TakeDamageInfo & a_TDI) { SetTarget(static_cast<cPawn*>(a_TDI.Attacker)); } - m_TicksSinceLastDamaged = 0; } } diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h index 78ed70994..c047cde50 100644 --- a/src/Mobs/Behaviors/BehaviorAttacker.h +++ b/src/Mobs/Behaviors/BehaviorAttacker.h @@ -65,8 +65,6 @@ protected: int m_AttackRange; int m_AttackCoolDownTicksLeft; - int m_TicksSinceLastDamaged; // How many ticks ago were we last damaged by a player? - bool m_IsStriking; /** Our parent */ diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp index e1b0d2a25..55a5932cd 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.cpp +++ b/src/Mobs/Behaviors/BehaviorCoward.cpp @@ -40,7 +40,6 @@ bool cBehaviorCoward::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a { UNUSED(a_Dt); UNUSED(a_Chunk); - m_OldDontCare = m_Parent->GetPathFinder().getDontCare(); m_Parent->GetPathFinder().setDontCare(true); // We don't care we're we are going when // wandering. If a path is not found, the pathfinder just modifies our destination. m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() * 3); @@ -53,7 +52,7 @@ bool cBehaviorCoward::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_C UNUSED(a_Dt); UNUSED(a_Chunk); m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() / 3); - m_Parent->GetPathFinder().setDontCare(m_OldDontCare); + m_Parent->GetPathFinder().setDontCare(false); return true; } diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h index 16d68872c..3232f807b 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.h +++ b/src/Mobs/Behaviors/BehaviorCoward.h @@ -19,5 +19,4 @@ public: private: cMonster * m_Parent; // Our Parent cEntity * m_Attacker; // The entity we're running away from - bool m_OldDontCare; }; diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp index 0b0faed08..1271574fe 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp @@ -4,7 +4,6 @@ #include "../Monster.h" #include "../../Entities/Player.h" #include "../../Entities/Entity.h" - #include "../../Chunk.h" @@ -15,6 +14,7 @@ void cBehaviorDayLightBurner::AttachToMonster(cMonster & a_Parent) { m_Parent = &a_Parent; m_Parent->AttachPostTickBehavior(this); + m_Parent->GetPathFinder().SetAvoidSunlight(true); } @@ -35,7 +35,7 @@ void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & return; } - if (!m_Parent->IsOnFire() && WouldBurnAt(m_Parent->GetPosition(), a_Chunk)) + if (!m_Parent->IsOnFire() && WouldBurnAt(m_Parent->GetPosition(), a_Chunk, *m_Parent)) { // Burn for 100 ticks, then decide again m_Parent->StartBurning(100); @@ -45,7 +45,7 @@ void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & -bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) +bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk, cMonster & a_Monster) { int RelY = FloorC(a_Location.y); if (RelY <= 0) @@ -67,11 +67,11 @@ bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) if ( (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand - (m_Parent->GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime - m_Parent->GetWorld()->IsWeatherSunnyAt(static_cast<int>(m_Parent->GetPosX()), static_cast<int>(m_Parent->GetPosZ())) // Not raining + (a_Monster.GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime + a_Monster.GetWorld()->IsWeatherSunnyAt(static_cast<int>(a_Monster.GetPosX()), static_cast<int>(a_Monster.GetPosZ())) // Not raining ) { - int MobHeight = CeilC(a_Location.y + m_Parent->GetHeight()) - 1; // The height of the mob head + int MobHeight = CeilC(a_Location.y + a_Monster.GetHeight()) - 1; // The height of the mob head if (MobHeight >= cChunkDef::Height) { return true; diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h index 07812b9db..920f9d5c7 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h @@ -9,7 +9,7 @@ class cBehaviorDayLightBurner : cBehavior public: void AttachToMonster(cMonster & a_Parent); void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk); + static bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk, cMonster & a_Monster); private: cMonster * m_Parent; // Our Parent diff --git a/src/Mobs/Behaviors/BehaviorWanderer.cpp b/src/Mobs/Behaviors/BehaviorWanderer.cpp index a37609aa4..cc03d55cb 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.cpp +++ b/src/Mobs/Behaviors/BehaviorWanderer.cpp @@ -39,7 +39,6 @@ bool cBehaviorWanderer::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & { UNUSED(a_Dt); UNUSED(a_Chunk); - m_OldDontCare = m_Parent->GetPathFinder().getDontCare(); m_Parent->GetPathFinder().setDontCare(true); // We don't care we're we are going when // wandering. If a path is not found, the pathfinder just modifies our destination. return true; @@ -50,7 +49,7 @@ bool cBehaviorWanderer::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a { UNUSED(a_Dt); UNUSED(a_Chunk); - m_Parent->GetPathFinder().setDontCare(m_OldDontCare); + m_Parent->GetPathFinder().setDontCare(false); return true; } diff --git a/src/Mobs/Behaviors/BehaviorWanderer.h b/src/Mobs/Behaviors/BehaviorWanderer.h index 219ad32c3..24c8885bf 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.h +++ b/src/Mobs/Behaviors/BehaviorWanderer.h @@ -21,5 +21,4 @@ public: private: cMonster * m_Parent; // Our Parent std::chrono::milliseconds m_IdleInterval; - bool m_OldDontCare; }; |