diff options
Diffstat (limited to 'src/Mobs/Blaze.cpp')
-rw-r--r-- | src/Mobs/Blaze.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp new file mode 100644 index 000000000..f9c05b17a --- /dev/null +++ b/src/Mobs/Blaze.cpp @@ -0,0 +1,52 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Blaze.h" +#include "../World.h" + + + + +cBlaze::cBlaze(void) : + // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here + super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) +{ +} + + + + + +void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); +} + + + + + +void cBlaze::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (FireCharge == NULL) + { + return; + } + if (!FireCharge->Initialize(m_World)) + { + delete FireCharge; + return; + } + m_World->BroadcastSpawnEntity(*FireCharge); + m_AttackInterval = 0.0; + // ToDo: Shoot 3 fireballs instead of 1. + } +}
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