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-rw-r--r--src/Mobs/Enderman.cpp30
1 files changed, 27 insertions, 3 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 3c0717f8f..5cfe0d4cd 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -194,14 +194,38 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- // TODO take damage in rain
-
// Take damage when touching water, drowning damage seems to be most appropriate
- if (IsSwimming())
+ if (CheckRain() || IsSwimming())
{
EventLosePlayer();
TakeDamage(dtDrowning, nullptr, 1, 0);
// TODO teleport to a safe location
}
+}
+
+
+
+
+
+bool cEnderman::CheckRain(void)
+{
+ if (!GetWorld()->IsWeatherRain())
+ {
+ return false;
+ }
+ Vector3d coords = GetPosition();
+ for (int Y = static_cast<int>(coords.y); Y < cChunkDef::Height; ++Y)
+ {
+ BLOCKTYPE Block = m_World->GetBlock(static_cast<int>(coords.x), Y, static_cast<int>(coords.z));
+ if (Block != E_BLOCK_AIR)
+ {
+ return false;
+ }
+ }
+ return true;
}
+
+
+
+