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-rw-r--r--src/Mobs/Guardian.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index 3dbec9928..f36f98ea8 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition();
- // TODO: Not a real behavior, but cool :D
int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType;
- if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
super::Tick(a_Dt, a_Chunk);
}