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-rw-r--r--src/Mobs/Monster.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 94df991a3..66c9aadeb 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -292,6 +292,10 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Distance *= 2.5;
}
+ else if (IsSwimming())
+ {
+ Distance *= 1.3;
+ }
else
{
// Don't let the mob move too much if he's falling.
@@ -301,11 +305,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);
- if (m_EMState == ESCAPING)
- { // Runs Faster when escaping :D otherwise they just walk away
+ /* It's too buggy! */
+ /** if (m_EMState == ESCAPING)
+ {
+ // Runs Faster when escaping :D otherwise they just walk away
SetSpeedX (GetSpeedX() * 2.f);
SetSpeedZ (GetSpeedZ() * 2.f);
- }
+ } */
}
else
{