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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index fd4e8a659..4903c38ad 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -133,16 +133,19 @@ public: If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); - /// Translates MobType enum to a string, empty string if unknown + /** Translates MobType enum to a string, empty string if unknown */ static AString MobTypeToString(eMonsterType a_MobType); - /// Translates MobType string to the enum, mtInvalidType if not recognized + /** Translates MobType enum to the correct vanilla name of the mob, empty string if unknown. */ + static AString MobTypeToVanillaName(eMonsterType a_MobType); + + /** Translates MobType string to the enum, mtInvalidType if not recognized */ static eMonsterType StringToMobType(const AString & a_MobTypeName); - /// Returns the mob family based on the type + /** Returns the mob family based on the type */ static eFamily FamilyFromType(eMonsterType a_MobType); - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */ static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end |