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-rw-r--r--src/Mobs/Monster.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 5f32650cf..c8129e63d 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -168,6 +168,11 @@ protected:
If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
If current Y is solid, goes up to find first nonsolid block, and returns that */
int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
+ /** Returns if a monster can actually reach a given height by jumping */
+ inline bool IsNextYPosReachable(int a_PosY)
+ {
+ return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1);
+ }
/** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
std::vector<Vector3i> m_TraversedCoordinates;
@@ -188,14 +193,9 @@ protected:
/* ===========================*/
- float m_AttackRate;
- float m_IdleInterval;
-
- bool m_bPassiveAggressive;
-
- float m_DestinationTime;
+ float m_IdleInterval;
float m_DestroyTimer;
eType m_MobType;
@@ -203,20 +203,16 @@ protected:
AString m_SoundHurt;
AString m_SoundDeath;
+ float m_AttackRate;
int m_AttackDamage;
int m_AttackRange;
float m_AttackInterval;
int m_SightDistance;
+ void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
- inline bool IsNextYPosReachable(int a_PosY)
- {
- return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1);
- }
+ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
} ; // tolua_export