diff options
Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 5f32650cf..c8129e63d 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -168,6 +168,11 @@ protected: If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); + /** Returns if a monster can actually reach a given height by jumping */ + inline bool IsNextYPosReachable(int a_PosY) + { + return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1); + } /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */ std::vector<Vector3i> m_TraversedCoordinates; @@ -188,14 +193,9 @@ protected: /* ===========================*/ - float m_AttackRate; - float m_IdleInterval; - - bool m_bPassiveAggressive; - - float m_DestinationTime; + float m_IdleInterval; float m_DestroyTimer; eType m_MobType; @@ -203,20 +203,16 @@ protected: AString m_SoundHurt; AString m_SoundDeath; + float m_AttackRate; int m_AttackDamage; int m_AttackRange; float m_AttackInterval; int m_SightDistance; + void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); - - void HandleDaylightBurning(cChunk & a_Chunk); - inline bool IsNextYPosReachable(int a_PosY) - { - return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1); - } + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); } ; // tolua_export |