diff options
Diffstat (limited to 'src/Mobs/Wolf.cpp')
-rw-r--r-- | src/Mobs/Wolf.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp new file mode 100644 index 000000000..c86250142 --- /dev/null +++ b/src/Mobs/Wolf.cpp @@ -0,0 +1,189 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Wolf.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +cWolf::cWolf(void) : + super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), + m_IsAngry(false), + m_IsTame(false), + m_IsSitting(false), + m_IsBegging(false), + m_OwnerName(""), + m_CollarColor(14) +{ +} + + + + + +void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + if (!m_IsTame) + { + m_IsAngry = true; + } + m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face +} + + + + + +void cWolf::OnRightClicked(cPlayer & a_Player) +{ + if (!IsTame() && !IsAngry()) + { + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + if (m_World->GetTickRandomNumber(7) == 0) + { + SetMaxHealth(20); + SetIsTame(true); + SetOwner(a_Player.GetName()); + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); + } + else + { + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); + } + } + } + else if (IsTame()) + { + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + { + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + { + SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + else if (IsSitting()) + { + SetIsSitting(false); + } + else + { + SetIsSitting(true); + } + } + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cWolf::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!IsAngry()) + { + cMonster::Tick(a_Dt, a_Chunk); + } + else + { + super::Tick(a_Dt, a_Chunk); + } + + if (IsSitting()) + { + m_bMovingToDestination = false; + } + + cPlayer * a_Closest_Player = FindClosestPlayer(); + if (a_Closest_Player != NULL) + { + switch (a_Closest_Player->GetEquippedItem().m_ItemType) + { + case E_ITEM_BONE: + case E_ITEM_RAW_BEEF: + case E_ITEM_STEAK: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_ROTTEN_FLESH: + { + if (!IsBegging()) + { + SetIsBegging(true); + m_World->BroadcastEntityMetadata(*this); + } + Vector3f a_NewDestination = a_Closest_Player->GetPosition(); + a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet. + m_Destination = Vector3f(a_NewDestination); + m_bMovingToDestination = false; + break; + } + default: + { + if (IsBegging()) + { + SetIsBegging(false); + m_World->BroadcastEntityMetadata(*this); + } + } + } + } + + if (IsTame()) + { + TickFollowPlayer(); + } +} + + + + + +void cWolf::TickFollowPlayer() +{ + class cCallback : + public cPlayerListCallback + { + virtual bool Item(cPlayer * a_Player) override + { + OwnerPos = a_Player->GetPosition(); + return false; + } + public: + Vector3f OwnerPos; + } Callback; + if (m_World->DoWithPlayer(m_OwnerName, Callback)) + { + // The player is present in the world, follow them: + double Distance = (Callback.OwnerPos - GetPosition()).Length(); + if (Distance < 3) + { + m_bMovingToDestination = false; + } + else if ((Distance > 30) && (!IsSitting())) + { + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + } + else + { + m_Destination = Callback.OwnerPos; + } + } +} + + + + |