diff options
Diffstat (limited to 'src/Mobs/Zombiepigman.cpp')
-rw-r--r-- | src/Mobs/Zombiepigman.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp deleted file mode 100644 index a0142b566..000000000 --- a/src/Mobs/Zombiepigman.cpp +++ /dev/null @@ -1,54 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Zombiepigman.h" -#include "../World.h" - - - - - -cZombiePigman::cZombiePigman(void) : - super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) -{ -} - - - - - -void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - int LootingLevel = 0; - if (a_Killer != NULL) - { - LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); - } - AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH); - AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET); - - cItems RareDrops; - RareDrops.Add(cItem(E_ITEM_GOLD)); - AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); - AddRandomArmorDropItem(a_Drops, LootingLevel); - AddRandomWeaponDropItem(a_Drops, LootingLevel); -} - - - - - -void cZombiePigman::KilledBy(cEntity * a_Killer) -{ - super::KilledBy(a_Killer); - - if ((a_Killer != NULL) && (a_Killer->IsPlayer())) - { - // TODO: Anger all nearby zombie pigmen - // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? - } -} - - - - |