diff options
Diffstat (limited to '')
40 files changed, 67 insertions, 69 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 7ca7a9d66..72317d66b 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -22,7 +22,7 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterTyp // What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) +void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) { super::InStateChasing(a_Dt); @@ -61,7 +61,7 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) -void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -93,9 +93,9 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) -void cAggressiveMonster::Attack(float a_Dt) +void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) { diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 2549ba2d3..f64c1103f 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -16,11 +16,11 @@ public: cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - virtual void Tick (float a_Dt, cChunk & a_Chunk) override; - virtual void InStateChasing(float a_Dt) override; + virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void InStateChasing(std::chrono::milliseconds a_Dt) override; virtual void EventSeePlayer(cEntity *) override; - virtual void Attack(float a_Dt); + virtual void Attack(std::chrono::milliseconds a_Dt); protected: /** Whether this mob's destination is the same as its target's position. */ diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 1fa9d2c37..172ccd071 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -30,9 +30,9 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cBlaze::Attack(float a_Dt) +void cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index e2a4ad9f1..493953a14 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -18,5 +18,5 @@ public: CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; } ; diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 045b47e73..fa530db82 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -16,7 +16,7 @@ cCaveSpider::cCaveSpider(void) : -void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) +void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -27,7 +27,7 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) -void cCaveSpider::Attack(float a_Dt) +void cCaveSpider::Attack(std::chrono::milliseconds a_Dt) { super::Attack(a_Dt); diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index 494ba1360..d3e56fd2b 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -16,8 +16,8 @@ public: CLASS_PROTODEF(cCaveSpider) - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void Attack(float a_Dt) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index 634867cfa..b2b21d4ae 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -18,7 +18,7 @@ cChicken::cChicken(void) : -void cChicken::Tick(float a_Dt, cChunk & a_Chunk) +void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index 07b921884..9349187c6 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cChicken) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); } diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a073224cf..c4ae47f2f 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -23,7 +23,7 @@ cCreeper::cCreeper(void) : -void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) +void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -119,7 +119,7 @@ bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) -void cCreeper::Attack(float a_Dt) +void cCreeper::Attack(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index bf3272e22..1827c416e 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -19,8 +19,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Attack(float a_Dt) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsBlowing(void) const {return m_bIsBlowing; } diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 56ea10245..42c33884a 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -186,7 +186,7 @@ bool cEnderman::CheckLight() -void cEnderman::Tick(float a_Dt, cChunk & a_Chunk) +void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 28bbceb84..8ccbf2ce7 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -21,7 +21,7 @@ public: virtual void CheckEventSeePlayer(void) override; virtual void CheckEventLostPlayer(void) override; virtual void EventLosePlayer(void) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index fc8de8362..ea0295102 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -32,9 +32,9 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cGhast::Attack(float a_Dt) +void cGhast::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index a28940a01..431edaf6d 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cGhast) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; bool IsCharging(void) const {return false; } } ; diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 15908d801..5eb30785b 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -35,7 +35,7 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cGuardian::Tick(float a_Dt, cChunk & a_Chunk) +void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) diff --git a/src/Mobs/Guardian.h b/src/Mobs/Guardian.h index 50c034036..6bc17947c 100644 --- a/src/Mobs/Guardian.h +++ b/src/Mobs/Guardian.h @@ -15,7 +15,7 @@ class cGuardian : public: cGuardian(); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cGuardian) diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index d92f0d023..5b4c78bfc 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -30,7 +30,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : -void cHorse::Tick(float a_Dt, cChunk & a_Chunk) +void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index 4c644e512..be283705e 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cHorse) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSaddled (void) const {return m_bIsSaddled; } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 425c80bf4..6e07bfbb6 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -252,15 +252,15 @@ bool cMonster::ReachedFinalDestination() -void cMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (m_Health <= 0) { // The mob is dead, but we're still animating the "puff" they leave when they die - m_DestroyTimer += a_Dt / 1000; - if (m_DestroyTimer > 1) + m_DestroyTimer += a_Dt; + if (m_DestroyTimer > std::chrono::seconds(1)) { Destroy(true); } @@ -275,8 +275,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) // Burning in daylight HandleDaylightBurning(a_Chunk); - a_Dt /= 1000; - if (m_bMovingToDestination) { if (m_bOnGround) @@ -557,7 +555,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } - m_DestroyTimer = 0; + m_DestroyTimer = std::chrono::milliseconds(0); } @@ -640,7 +638,7 @@ void cMonster::EventLosePlayer(void) -void cMonster::InStateIdle(float a_Dt) +void cMonster::InStateIdle(std::chrono::milliseconds a_Dt) { if (m_bMovingToDestination) { @@ -649,11 +647,11 @@ void cMonster::InStateIdle(float a_Dt) m_IdleInterval += a_Dt; - if (m_IdleInterval > 1) + if (m_IdleInterval > std::chrono::seconds(1)) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; - m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; @@ -680,7 +678,7 @@ void cMonster::InStateIdle(float a_Dt) // What to do if in Chasing State // This state should always be defined in each child class -void cMonster::InStateChasing(float a_Dt) +void cMonster::InStateChasing(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); } @@ -690,7 +688,7 @@ void cMonster::InStateChasing(float a_Dt) // What to do if in Escaping State -void cMonster::InStateEscaping(float a_Dt) +void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index fb1bc550d..21ed0c25a 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -52,7 +52,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; @@ -80,9 +80,9 @@ public: virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); - virtual void InStateIdle (float a_Dt); - virtual void InStateChasing (float a_Dt); - virtual void InStateEscaping(float a_Dt); + virtual void InStateIdle (std::chrono::milliseconds a_Dt); + virtual void InStateChasing (std::chrono::milliseconds a_Dt); + virtual void InStateEscaping(std::chrono::milliseconds a_Dt); int GetAttackRate() { return static_cast<int>(m_AttackRate); } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } @@ -217,8 +217,8 @@ protected: /* =========================== */ - float m_IdleInterval; - float m_DestroyTimer; + std::chrono::milliseconds m_IdleInterval; + std::chrono::milliseconds m_DestroyTimer; eMonsterType m_MobType; AString m_CustomName; diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 1048616d0..012ca9949 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -35,7 +35,7 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 9221d9a6e..2ed2cd21d 100644 --- a/src/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h @@ -15,7 +15,7 @@ class cPassiveMonster : public: cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /// When hit by someone, run away virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 1e4c35acd..edd4d9de4 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -80,7 +80,7 @@ void cPig::OnRightClicked(cPlayer & a_Player) -void cPig::Tick(float a_Dt, cChunk & a_Chunk) +void cPig::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index 0e026933a..0fe4b4fed 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -22,7 +22,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c46404391..e4d1760e0 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -84,7 +84,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player) -void cSheep::Tick(float a_Dt, cChunk & a_Chunk) +void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); int PosX = POSX_TOINT; diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 16d5fddd3..b6c99ac2a 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -24,7 +24,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index da5ddc670..dd59d6454 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -67,9 +67,9 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) -void cSkeleton::Attack(float a_Dt) +void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index cd1c6c3f0..9c49c52fb 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -19,7 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void MoveToPosition(const Vector3d & a_Position) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool IsUndead(void) override { return true; } diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 1c68c5189..e42501e47 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -46,7 +46,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSlime::Attack(float a_Dt) +void cSlime::Attack(std::chrono::milliseconds a_Dt) { if (m_Size > 1) { diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index a177a279c..29605992d 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -20,7 +20,7 @@ public: // cAggressiveMonster overrides: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; int GetSize(void) const { return m_Size; } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 8c4178beb..e1510b203 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -27,7 +27,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) +void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index f036b1867..9c95e21c5 100644 --- a/src/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cSnowGolem) - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 59ee963ae..3c508b65f 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -33,7 +33,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSquid::Tick(float a_Dt, cChunk & a_Chunk) +void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index a46d738c6..7e944a17e 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -15,7 +15,7 @@ class cSquid : public: cSquid(); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cSquid) diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 963595347..6f647ac18 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -51,7 +51,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) -void cVillager::Tick(float a_Dt, cChunk & a_Chunk) +void cVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index d3a38dbf0..2de79295c 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -31,7 +31,7 @@ public: // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override; + virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // cVillager functions /** return true if the given blocktype are: crops, potatoes or carrots.*/ diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 578b47995..6ef81ce1b 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -66,7 +66,7 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) -void cWither::Tick(float a_Dt, cChunk & a_Chunk) +void cWither::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index a20fed3d3..9e333c7fa 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -28,7 +28,7 @@ public: virtual bool Initialize(cWorld & a_World) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual bool IsUndead(void) override { return true; } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 4711d5a7a..b3eefdf79 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -43,7 +43,7 @@ bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) -void cWolf::Attack(float a_Dt) +void cWolf::Attack(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); @@ -145,7 +145,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) -void cWolf::Tick(float a_Dt, cChunk & a_Chunk) +void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (!IsAngry()) { diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 7500854f8..73ffb55c2 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -20,9 +20,9 @@ public: virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void TickFollowPlayer(); - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; // Get functions bool IsSitting (void) const { return m_IsSitting; } |