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-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Mobs/Monster.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 8d612fbaa..db45db5b9 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -126,7 +126,7 @@ void cMonster::TickPathFinding()
{ 1, 0},
{-1, 0},
{ 0, 1},
- { 0,-1},
+ { 0, -1},
} ;
if ((PosY - 1 < 0) || (PosY + 2 > cChunkDef::Height) /* PosY + 1 will never be true if PosY + 2 is not */)
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 4af7cf4f1..bbc3ebd35 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -73,7 +73,7 @@ public:
// tolua_end
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
+ enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality;
/** Creates the mob object.
If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()