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-rw-r--r--src/Mobs/Monster.cpp27
-rw-r--r--src/Mobs/Monster.h7
-rw-r--r--src/Mobs/Skeleton.cpp17
-rw-r--r--src/Mobs/Skeleton.h4
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/Zombie.h2
6 files changed, 25 insertions, 34 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index ba901df4e..1369746df 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -115,8 +115,6 @@ void cMonster::TickPathFinding()
const int PosY = POSY_TOINT;
const int PosZ = POSZ_TOINT;
- m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
-
std::vector<Vector3d> m_PotentialCoordinates;
m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ));
@@ -201,19 +199,6 @@ void cMonster::TickPathFinding()
-void cMonster::MoveToPosition(const Vector3f & a_Position)
-{
- FinishPathFinding();
-
- m_FinalDestination = a_Position;
- m_bMovingToDestination = true;
- TickPathFinding();
-}
-
-
-
-
-
void cMonster::MoveToPosition(const Vector3d & a_Position)
{
FinishPathFinding();
@@ -227,15 +212,7 @@ void cMonster::MoveToPosition(const Vector3d & a_Position)
bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords)
{
- for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr)
- {
- if (itr->Equals(a_Coords))
- {
- return true;
- }
- }
-
- return false;
+ return (std::find(m_TraversedCoordinates.begin(), m_TraversedCoordinates.end(), a_Coords) != m_TraversedCoordinates.end());
}
@@ -296,8 +273,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_bOnGround)
{
- m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z);
-
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 750040468..4af7cf4f1 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -76,9 +76,9 @@ public:
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
/** Creates the mob object.
- * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
- * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
- * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
+ If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
+ a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22))
+ a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
*/
cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
@@ -92,7 +92,6 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
- virtual void MoveToPosition(const Vector3f & a_Position);
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 0641a3d57..cd707f4bb 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -4,6 +4,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"
+#include "ClientHandle.h"
@@ -47,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSkeleton::MoveToPosition(const Vector3f & a_Position)
+void cSkeleton::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
@@ -90,3 +91,17 @@ void cSkeleton::Attack(float a_Dt)
m_AttackInterval = 0.0;
}
}
+
+
+
+
+
+void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
+}
+
+
+
+
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 8f31b42e1..efb670c83 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -18,8 +18,10 @@ public:
CLASS_PROTODEF(cSkeleton);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual void Attack(float a_Dt) override;
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+
bool IsWither(void) const { return m_bIsWither; };
private:
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 725790ed9..30225c32d 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -42,7 +42,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombie::MoveToPosition(const Vector3f & a_Position)
+void cZombie::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
index 1ba368f9c..c56409570 100644
--- a/src/Mobs/Zombie.h
+++ b/src/Mobs/Zombie.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombie);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void MoveToPosition(const Vector3d & a_Position) override;
bool IsVillagerZombie(void) const {return m_IsVillagerZombie; }
bool IsConverting (void) const {return m_IsConverting; }