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-rw-r--r--src/Mobs/Monster.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 53334753a..fe8a7346f 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -290,22 +290,30 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (m_bOnGround)
{
- Distance *= 2.5;
+ Distance *= 2.5f;
+ }
+ else if (IsSwimming())
+ {
+ Distance *= 1.3f;
}
else
{
// Don't let the mob move too much if he's falling.
- Distance *= 0.25;
+ Distance *= 0.25f;
}
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);
+ // It's too buggy!
+ /*
if (m_EMState == ESCAPING)
- { // Runs Faster when escaping :D otherwise they just walk away
+ {
+ // Runs Faster when escaping :D otherwise they just walk away
SetSpeedX (GetSpeedX() * 2.f);
SetSpeedZ (GetSpeedZ() * 2.f);
}
+ */
}
else
{