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-rw-r--r--src/Mobs/Enderman.cpp4
-rw-r--r--src/Mobs/SnowGolem.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index aa7c00bdd..3b8cd77e5 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -159,14 +159,14 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- // Take damage when wet, drowning damage seems to be most appropriate
+ // Take damage when wet
if (
cChunkDef::IsValidHeight(POSY_TOINT) &&
(GetWorld()->IsWeatherWetAtXYZ(GetPosition().Floor()) || IsInWater())
)
{
EventLosePlayer();
- TakeDamage(dtDrowning, nullptr, 1, 0);
+ TakeDamage(dtEnvironment, nullptr, 1, 0);
// TODO teleport to a safe location
}
}
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index 2e6d5ea09..93c29cafb 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -38,7 +38,7 @@ void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT)))
{
- TakeDamage(*this);
+ TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this));
}
else
{