diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Blaze.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Ghast.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 3 |
4 files changed, 5 insertions, 7 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 72317d66b..526b39e39 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -85,7 +85,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) - Attack(a_Dt / 1000); + Attack(a_Dt); } } @@ -95,8 +95,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) { return; diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 172ccd071..89eeb3709 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -32,7 +32,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index ea0295102..d17047ab7 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -34,7 +34,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cGhast::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index dd59d6454..331c8e8ad 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate |