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-rw-r--r--src/Mobs/AggressiveMonster.cpp5
-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Skeleton.cpp3
4 files changed, 5 insertions, 7 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 72317d66b..526b39e39 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -85,7 +85,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
{
// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
- Attack(a_Dt / 1000);
+ Attack(a_Dt);
}
}
@@ -95,8 +95,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
-
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target == nullptr) || (m_AttackInterval < 3.0))
{
return;
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 172ccd071..89eeb3709 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -32,7 +32,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index ea0295102..d17047ab7 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -34,7 +34,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cGhast::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index dd59d6454..331c8e8ad 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position)
void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
-
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate