diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Monster.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 8 | ||||
-rw-r--r-- | src/Mobs/Pig.cpp | 20 | ||||
-rw-r--r-- | src/Mobs/Pig.h | 3 | ||||
-rw-r--r-- | src/Mobs/Villager.cpp | 7 |
5 files changed, 37 insertions, 5 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 23b4d9f45..5319bdf91 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -160,7 +160,7 @@ void cMonster::TickPathFinding() BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ); int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ); - BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ); + BLOCKTYPE BlockAtLowestY = (LowestY >= cChunkDef::Height) ? E_BLOCK_AIR : m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ); if ( (!cBlockInfo::IsSolid(BlockAtY)) && @@ -453,7 +453,7 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) } else { - while (cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY < cChunkDef::Height)) + while ((PosY < cChunkDef::Height) && cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) { PosY++; } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 96c2a6bdd..fd4e8a659 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -169,10 +169,12 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; - /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) - If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 - If current Y is solid, goes up to find first nonsolid block, and returns that */ + /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does) + If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 + If current Y is solid, goes up to find first nonsolid block, and returns that. + If no suitable position is found, returns cChunkDef::Height. */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); + /** Returns if a monster can actually reach a given height by jumping or walking */ inline bool IsNextYPosReachable(int a_PosY) { diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 55a4412ca..50b69e44f 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -98,3 +98,23 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk) + +bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } + + if (a_TDI.DamageType == dtLightning) + { + Destroy(); + m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtZombiePigman); + return true; + } + return true; +} + + + + diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index 953850b3a..0e026933a 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -17,6 +17,9 @@ public: CLASS_PROTODEF(cPig) + // cEntity overrides + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 5c9999a59..963595347 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -37,6 +37,13 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) m_World->BroadcastEntityStatus(*this, esVillagerAngry); } } + + if (a_TDI.DamageType == dtLightning) + { + Destroy(); + m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtWitch); + return true; + } return true; } |