diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Chicken.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Mooshroom.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.h | 3 |
4 files changed, 3 insertions, 5 deletions
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index 90d56d1de..fab92ce49 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -2,7 +2,6 @@ #include "Chicken.h" #include "../World.h" -#include "../Entities/Player.h" diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 00ba339a6..88101cd83 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -2,8 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Mooshroom.h" -#include "../Entities/Player.h" - diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 903761a95..904cd63cc 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -47,7 +47,7 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); if (a_Closest_Player != NULL) { - if (a_Closest_Player->GetEquippedItem().m_ItemType == FollowedItem.m_ItemType) + if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem)) { Vector3d PlayerPos = a_Closest_Player->GetPosition(); MoveToPosition(PlayerPos); diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 7da5d71bc..0b3c155da 100644 --- a/src/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h @@ -19,7 +19,8 @@ public: /// When hit by someone, run away virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - + /** Returns the item that the animal of this class follows when a player holds it in hand + Return an empty item not to follow (default). */ virtual const cItem GetFollowedItem(void) const { return cItem(); } } ; |