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-rw-r--r--src/Mobs/Bat.cpp3
-rw-r--r--src/Mobs/Blaze.cpp5
-rw-r--r--src/Mobs/CaveSpider.cpp1
-rw-r--r--src/Mobs/Creeper.cpp10
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Monster.cpp18
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/Wither.cpp36
-rw-r--r--src/Mobs/Wither.h3
9 files changed, 64 insertions, 16 deletions
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp
index 1417ddd9e..c072d4f48 100644
--- a/src/Mobs/Bat.cpp
+++ b/src/Mobs/Bat.cpp
@@ -7,8 +7,7 @@
cBat::cBat(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
+ super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.5, 0.9)
{
}
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 326b42f07..19bdf8737 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -9,8 +9,7 @@
cBlaze::cBlaze(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
+ super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.6, 1.8)
{
}
@@ -45,7 +44,7 @@ void cBlaze::Attack(float a_Dt)
{
return;
}
- if (!FireCharge->Initialize(m_World))
+ if (!FireCharge->Initialize(*m_World))
{
delete FireCharge;
return;
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index 56ecd2d28..1157b81f9 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -20,7 +20,6 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 9cf539427..a7b97f604 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -43,7 +43,7 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
if (m_ExplodingTimer == 30)
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
- Destroy();
+ Destroy(); // Just in case we aren't killed by the explosion
}
}
}
@@ -54,6 +54,12 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
+ if (m_ExplodingTimer == 30)
+ {
+ // Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
+ return;
+ }
+
int LootingLevel = 0;
if (a_Killer != NULL)
{
@@ -65,7 +71,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
{
- // 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
+ // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
}
}
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index d8a7663f8..4df8e165c 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -46,7 +46,7 @@ void cGhast::Attack(float a_Dt)
{
return;
}
- if (!GhastBall->Initialize(m_World))
+ if (!GhastBall->Initialize(*m_World))
{
delete GhastBall;
return;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index a9ca7a2fa..5843ca5a6 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
- AddPosY(1.5); // Jump!!
+ AddSpeedY(5.2); // Jump!!
}
}
@@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Distance.y = 0;
Distance.Normalize();
- Distance *= 5;
- SetSpeedX(Distance.x);
- SetSpeedZ(Distance.z);
+
+ if (m_bOnGround)
+ {
+ Distance *= 2.5;
+ }
+ else
+ {
+ // Don't let the mob move too much if he's falling.
+ Distance *= 0.25;
+ }
+
+ AddSpeedX(Distance.x);
+ AddSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 1e62d7987..e7f3971cc 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -81,7 +81,7 @@ void cSkeleton::Attack(float a_Dt)
{
return;
}
- if (!Arrow->Initialize(m_World))
+ if (!Arrow->Initialize(*m_World))
{
delete Arrow;
return;
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 5b6e895e1..da4cc7765 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+
#include "../World.h"
+#include "../Entities/Player.h"
@@ -28,7 +30,7 @@ bool cWither::IsArmored(void) const
-bool cWither::Initialize(cWorld * a_World)
+bool cWither::Initialize(cWorld & a_World)
{
// Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
@@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cWither::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ Vector3f m_Pos;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
+ double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ if (Dist < 50.0)
+ {
+ // If player is close, award achievement
+ a_Player->AwardAchievement(achKillWither);
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
+
+ } PlayerCallback(GetPosition());
+
+ m_World->ForEachPlayer(PlayerCallback);
+}
+
+
+
+
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 08b460009..03a320788 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -25,10 +25,11 @@ public:
bool IsArmored(void) const;
// cEntity overrides
- virtual bool Initialize(cWorld * a_World) override;
+ virtual bool Initialize(cWorld & a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void KilledBy(cEntity * a_Killer) override;
private: