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-rw-r--r--src/Mobs/Monster.cpp24
-rw-r--r--src/Mobs/Monster.h1
-rw-r--r--src/Mobs/Path.cpp10
-rw-r--r--src/Mobs/Path.h4
4 files changed, 24 insertions, 15 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 9b9bec51e..70c3b096b 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -80,6 +80,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_GiveUpCounter(0)
, m_bMovingToDestination(false)
, m_LastGroundHeight(POSY_TOINT)
+ , m_JumpCoolDown(0)
, m_IdleInterval(0)
, m_DestroyTimer(0)
, m_MobType(a_MobType)
@@ -131,12 +132,12 @@ void cMonster::TickPathFinding(cChunk & a_Chunk)
// Can someone explain why are these two NOT THE SAME???
// m_Path = new cPath(GetWorld(), GetPosition(), m_FinalDestination, 30);
- m_Path = new cPath(&a_Chunk, Vector3d(floor(position.x), floor(position.y), floor(position.z)), Vector3d(floor(Dest.x), floor(Dest.y), floor(Dest.z)), 20);
+ m_Path = new cPath(a_Chunk, Vector3d(floor(position.x), floor(position.y), floor(position.z)), Vector3d(floor(Dest.x), floor(Dest.y), floor(Dest.z)), 20);
m_IsFollowingPath = false;
}
- m_PathStatus = m_Path->Step(&a_Chunk);
+ m_PathStatus = m_Path->Step(a_Chunk);
switch (m_PathStatus)
{
@@ -286,12 +287,21 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_bOnGround)
{
- if (DoesPosYRequireJump((int)floor(m_Destination.y)))
+ if (m_JumpCoolDown == 0)
{
- m_bOnGround = false;
-
- // TODO: Change to AddSpeedY once collision detection is fixed - currently, mobs will go into blocks attempting to jump without a teleport
- AddPosY(1.2); // Jump!!
+ if (DoesPosYRequireJump(static_cast<int>(floor(m_Destination.y))))
+ {
+ m_bOnGround = false;
+ m_JumpCoolDown = 20;
+ // TODO: Change to AddSpeedY once collision detection is fixed - currently, mobs will go into blocks attempting to jump without a teleport
+ AddPosY(1.6); // Jump!!
+ SetSpeedX(3.2 * (m_Destination.x - GetPosition().x)); // Move forward in a preset speed.
+ SetSpeedZ(3.2 * (m_Destination.z - GetPosition().z)); // The numbers were picked based on trial and error and 1.6 and 3.2 are perfect.
+ }
+ }
+ else
+ {
+ --m_JumpCoolDown;
}
}
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 9699e74ad..978266165 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -217,6 +217,7 @@ protected:
virtual void HandleFalling(void);
int m_LastGroundHeight;
+ int m_JumpCoolDown;
/* =========================== */
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index d1b9d6963..2dd2a3c99 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -35,17 +35,16 @@ bool compareHeuristics::operator()(cPathCell * & a_Cell1, cPathCell * & a_Cell2)
/* cPath implementation */
cPath::cPath(
- cChunk * a_Chunk,
+ cChunk & a_Chunk,
const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, int a_MaxSteps,
double a_BoundingBoxWidth, double a_BoundingBoxHeight,
int a_MaxUp, int a_MaxDown
)
{
- ASSERT(m_Chunk != nullptr);
// TODO: if src not walkable OR dest not walkable, then abort.
// Borrow a new "isWalkable" from ProcessIfWalkable, make ProcessIfWalkable also call isWalkable
- m_Chunk = a_Chunk;
+ m_Chunk = &a_Chunk;
m_Source = a_StartingPoint.Floor();
m_Destination = a_EndingPoint.Floor();
@@ -80,10 +79,9 @@ cPath::~cPath()
-ePathFinderStatus cPath::Step(cChunk * a_Chunk)
+ePathFinderStatus cPath::Step(cChunk & a_Chunk)
{
- m_Chunk = a_Chunk;
- ASSERT(m_Chunk != nullptr);
+ m_Chunk = &a_Chunk;
if (m_Status != ePathFinderStatus::CALCULATING)
{
return m_Status;
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index 9927d0a34..1bce0ace0 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -52,7 +52,7 @@ public:
@param a_EndingPoint "The block where the Zombie's knees want to be".
@param a_MaxSteps The maximum steps before giving up. */
cPath(
- cChunk * a_Chunk,
+ cChunk & a_Chunk,
const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, int a_MaxSteps,
double a_BoundingBoxWidth = 1, double a_BoundingBoxHeight = 2,
int a_MaxUp = 1, int a_MaxDown = 1
@@ -62,7 +62,7 @@ public:
~cPath();
/** Performs part of the path calculation and returns true if the path computation has finished. */
- ePathFinderStatus Step(cChunk * a_Chunk);
+ ePathFinderStatus Step(cChunk & a_Chunk);
/* Point retrieval functions, inlined for performance. */
/** Returns the next point in the path. */