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Diffstat (limited to 'src/OSSupport/Network.h')
-rw-r--r-- | src/OSSupport/Network.h | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/src/OSSupport/Network.h b/src/OSSupport/Network.h new file mode 100644 index 000000000..cdf6ba0e9 --- /dev/null +++ b/src/OSSupport/Network.h @@ -0,0 +1,246 @@ + +// Network.h + +// Declares the classes used for the Network API + + + + + +#pragma once + + + + + +// fwd: +class cTCPLink; +typedef SharedPtr<cTCPLink> cTCPLinkPtr; +typedef std::vector<cTCPLinkPtr> cTCPLinkPtrs; +class cServerHandle; +typedef SharedPtr<cServerHandle> cServerHandlePtr; +typedef std::vector<cServerHandlePtr> cServerHandlePtrs; + + + + + +/** Interface that provides the methods available on a single TCP connection. */ +class cTCPLink +{ + friend class cNetwork; + +public: + class cCallbacks + { + public: + // Force a virtual destructor for all descendants: + virtual ~cCallbacks() {} + + /** Called when the cTCPLink for the connection is created. + The callback may store the cTCPLink instance for later use, but it should remove it in OnError(), OnRemoteClosed() or right after Close(). */ + virtual void OnLinkCreated(cTCPLinkPtr a_Link) = 0; + + /** Called when there's data incoming from the remote peer. */ + virtual void OnReceivedData(const char * a_Data, size_t a_Length) = 0; + + /** Called when the remote end closes the connection. + The link is still available for connection information query (IP / port). + Sending data on the link is not an error, but the data won't be delivered. */ + virtual void OnRemoteClosed(void) = 0; + + /** Called when an error is detected on the connection. */ + virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0; + }; + typedef SharedPtr<cCallbacks> cCallbacksPtr; + + + // Force a virtual destructor for all descendants: + virtual ~cTCPLink() {} + + /** Queues the specified data for sending to the remote peer. + Returns true on success, false on failure. Note that this success or failure only reports the queue status, not the actual data delivery. */ + virtual bool Send(const void * a_Data, size_t a_Length) = 0; + + /** Queues the specified data for sending to the remote peer. + Returns true on success, false on failure. Note that this success or failure only reports the queue status, not the actual data delivery. */ + bool Send(const AString & a_Data) + { + return Send(a_Data.data(), a_Data.size()); + } + + /** Returns the IP address of the local endpoint of the connection. */ + virtual AString GetLocalIP(void) const = 0; + + /** Returns the port used by the local endpoint of the connection. */ + virtual UInt16 GetLocalPort(void) const = 0; + + /** Returns the IP address of the remote endpoint of the connection. */ + virtual AString GetRemoteIP(void) const = 0; + + /** Returns the port used by the remote endpoint of the connection. */ + virtual UInt16 GetRemotePort(void) const = 0; + + /** Closes the link gracefully. + The link will send any queued outgoing data, then it will send the FIN packet. + The link will still receive incoming data from remote until the remote closes the connection. */ + virtual void Shutdown(void) = 0; + + /** Drops the connection without any more processing. + Sends the RST packet, queued outgoing and incoming data is lost. */ + virtual void Close(void) = 0; + +protected: + /** Callbacks to be used for the various situations. */ + cCallbacksPtr m_Callbacks; + + + /** Creates a new link, with the specified callbacks. */ + cTCPLink(cCallbacksPtr a_Callbacks): + m_Callbacks(a_Callbacks) + { + } +}; + + + + + +/** Interface that provides the methods available on a listening server socket. */ +class cServerHandle +{ + friend class cNetwork; +public: + + // Force a virtual destructor for all descendants: + virtual ~cServerHandle() {} + + /** Stops the server, no more incoming connections will be accepted. + All current connections will be shut down (cTCPLink::Shutdown()). */ + virtual void Close(void) = 0; + + /** Returns true if the server has been started correctly and is currently listening for incoming connections. */ + virtual bool IsListening(void) const = 0; +}; + + + + + +class cNetwork +{ +public: + /** Callbacks used for connecting to other servers as a client. */ + class cConnectCallbacks + { + public: + // Force a virtual destructor for all descendants: + virtual ~cConnectCallbacks() {} + + /** Called when the Connect call succeeds. + Provides the newly created link that can be used for communication. */ + virtual void OnConnected(cTCPLink & a_Link) = 0; + + /** Called when the Connect call fails. */ + virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0; + }; + typedef SharedPtr<cConnectCallbacks> cConnectCallbacksPtr; + + + /** Callbacks used when listening for incoming connections as a server. */ + class cListenCallbacks + { + public: + // Force a virtual destructor for all descendants: + virtual ~cListenCallbacks() {} + + /** Called when the TCP server created with Listen() receives a new incoming connection. + Returns the link callbacks that the server should use for the newly created link. + If a nullptr is returned, the connection is dropped immediately; + otherwise a new cTCPLink instance is created and OnAccepted() is called. */ + virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) = 0; + + /** Called when the TCP server created with Listen() creates a new link for an incoming connection. + Provides the newly created Link that can be used for communication. + Called right after a successful OnIncomingConnection(). */ + virtual void OnAccepted(cTCPLink & a_Link) = 0; + + /** Called when the socket fails to listen on the specified port. */ + virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0; + }; + typedef SharedPtr<cListenCallbacks> cListenCallbacksPtr; + + + /** Callbacks used when resolving names to IPs. */ + class cResolveNameCallbacks + { + public: + // Force a virtual destructor for all descendants: + virtual ~cResolveNameCallbacks() {} + + /** Called when the hostname is successfully resolved into an IP address. + May be called multiple times if a name resolves to multiple addresses. + a_IP may be either an IPv4 or an IPv6 address with their proper formatting. */ + virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) = 0; + + /** Called when an error is encountered while resolving. + If an error is reported, the OnFinished() callback is not called. */ + virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0; + + /** Called when all the addresses resolved have been reported via the OnNameResolved() callback. + Only called if there was no error reported. */ + virtual void OnFinished(void) = 0; + }; + typedef SharedPtr<cResolveNameCallbacks> cResolveNameCallbacksPtr; + + + /** Queues a TCP connection to be made to the specified host. + Calls one the connection callbacks (success, error) when the connection is successfully established, or upon failure. + The a_LinkCallbacks is passed to the newly created cTCPLink. + Returns true if queueing was successful, false on failure to queue. + Note that the return value doesn't report the success of the actual connection; the connection is established asynchronously in the background. + Implemented in TCPLinkImpl.cpp. */ + static bool Connect( + const AString & a_Host, + UInt16 a_Port, + cConnectCallbacksPtr a_ConnectCallbacks, + cTCPLink::cCallbacksPtr a_LinkCallbacks + ); + + + /** Opens up the specified port for incoming connections. + Calls an OnAccepted callback for each incoming connection. + A cTCPLink with the specified link callbacks is created for each connection. + Returns a cServerHandle that can be used to query the operation status and close the server. + Implemented in ServerHandleImpl.cpp. */ + static cServerHandlePtr Listen( + UInt16 a_Port, + cListenCallbacksPtr a_ListenCallbacks + ); + + + /** Queues a DNS query to resolve the specified hostname to IP address. + Calls one of the callbacks when the resolving succeeds, or when it fails. + Returns true if queueing was successful, false if not. + Note that the return value doesn't report the success of the actual lookup; the lookup happens asynchronously on the background. + Implemented in HostnameLookup.cpp. */ + static bool HostnameToIP( + const AString & a_Hostname, + cResolveNameCallbacksPtr a_Callbacks + ); + + + /** Queues a DNS query to resolve the specified IP address to a hostname. + Calls one of the callbacks when the resolving succeeds, or when it fails. + Returns true if queueing was successful, false if not. + Note that the return value doesn't report the success of the actual lookup; the lookup happens asynchronously on the background. + Implemented in IPLookup.cpp. */ + static bool IPToHostName( + const AString & a_IP, + cResolveNameCallbacksPtr a_Callbacks + ); +}; + + + + |