diff options
Diffstat (limited to '')
-rw-r--r-- | src/OSSupport/NetworkSingleton.cpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/OSSupport/NetworkSingleton.cpp b/src/OSSupport/NetworkSingleton.cpp index af3a701a8..2f7ed3802 100644 --- a/src/OSSupport/NetworkSingleton.cpp +++ b/src/OSSupport/NetworkSingleton.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "NetworkSingleton.h" +#include "OSSupport/Network.h" #include <event2/thread.h> #include <event2/bufferevent.h> #include <event2/listener.h> @@ -102,11 +103,25 @@ void cNetworkSingleton::Terminate(void) event_base_loopbreak(m_EventBase); m_EventLoopThread.join(); - // Remove all objects: + // Close all open connections: { cCSLock Lock(m_CS); - m_Connections.clear(); - m_Servers.clear(); + // Must take copies because Close will modify lists + auto Conns = m_Connections; + for (auto & Conn : Conns) + { + Conn->Close(); + } + + auto Servers = m_Servers; + for (auto & Server : Servers) + { + Server->Close(); + } + + // Closed handles should have removed themself + ASSERT(m_Connections.empty()); + ASSERT(m_Servers.empty()); } // Free the underlying LibEvent objects: @@ -167,7 +182,7 @@ void cNetworkSingleton::SignalizeStartup(evutil_socket_t a_Socket, short a_Event -void cNetworkSingleton::AddLink(cTCPLinkImplPtr a_Link) +void cNetworkSingleton::AddLink(cTCPLinkPtr a_Link) { ASSERT(!m_HasTerminated); cCSLock Lock(m_CS); @@ -178,7 +193,7 @@ void cNetworkSingleton::AddLink(cTCPLinkImplPtr a_Link) -void cNetworkSingleton::RemoveLink(const cTCPLinkImpl * a_Link) +void cNetworkSingleton::RemoveLink(const cTCPLink * a_Link) { ASSERT(!m_HasTerminated); cCSLock Lock(m_CS); @@ -196,7 +211,7 @@ void cNetworkSingleton::RemoveLink(const cTCPLinkImpl * a_Link) -void cNetworkSingleton::AddServer(cServerHandleImplPtr a_Server) +void cNetworkSingleton::AddServer(cServerHandlePtr a_Server) { ASSERT(!m_HasTerminated); cCSLock Lock(m_CS); @@ -207,7 +222,7 @@ void cNetworkSingleton::AddServer(cServerHandleImplPtr a_Server) -void cNetworkSingleton::RemoveServer(const cServerHandleImpl * a_Server) +void cNetworkSingleton::RemoveServer(const cServerHandle * a_Server) { ASSERT(!m_HasTerminated); cCSLock Lock(m_CS); |