diff options
Diffstat (limited to 'src/Protocol/ChunkDataSerializer.cpp')
-rw-r--r-- | src/Protocol/ChunkDataSerializer.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 33905b8e8..23d5b19ae 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -66,6 +66,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break; case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break; case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break; + case RELEASE_1_13: Serialize393(data, a_ChunkX, a_ChunkZ); break; // TODO: Other protocol versions may serialize the data differently; implement here default: @@ -440,3 +441,140 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch + +void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ) +{ + // This function returns the fully compressed packet (including packet size), not the raw packet! + + // Create the packet: + cByteBuffer Packet(512 KiB); + Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet) + Packet.WriteBEInt32(a_ChunkX); + Packet.WriteBEInt32(a_ChunkZ); + Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag + Packet.WriteVarInt32(m_Data.GetSectionBitmask()); + + // Write the chunk size in bytes: + const size_t BitsPerEntry = 14; + const size_t Mask = (1 << BitsPerEntry) - 1; + const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; + size_t ChunkSectionSize = ( + 1 + // Bits per entry, BEUInt8, 1 byte + Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size + ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes) + cChunkData::SectionBlockCount / 2 // Size of blocklight which is always sent + ); + + if (m_Dimension == dimOverworld) + { + // Sky light is only sent in the overworld. + ChunkSectionSize += cChunkData::SectionBlockCount / 2; + } + + const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + size_t ChunkSize = ( + ChunkSectionSize * m_Data.NumPresentSections() + + BiomeDataSize * 4 // Biome data now BE ints + ); + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); + + // Write each chunk section... + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) + { + Packet.WriteBEUInt8(static_cast<UInt8>(BitsPerEntry)); + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); + + UInt64 TempLong = 0; // Temporary value that will be stored into + UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to + + for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++) + { + UInt64 Value = a_Section.m_BlockTypes[Index]; + /* + if (Index % 2 == 0) + { + Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f; + } + else + { + Value |= a_Section.m_BlockMetas[Index / 2] >> 4; + } + */ + Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful + + // Painful part where we write data into the long array. Based off of the normal code. + size_t BitPosition = Index * BitsPerEntry; + size_t FirstIndex = BitPosition / 64; + size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64; + size_t BitOffset = BitPosition % 64; + + if (FirstIndex != CurrentlyWrittenIndex) + { + // Write the current data before modifiying it. + Packet.WriteBEUInt64(TempLong); + TempLong = 0; + CurrentlyWrittenIndex = FirstIndex; + } + + TempLong |= (Value << BitOffset); + + if (FirstIndex != SecondIndex) + { + // Part of the data is now in the second long; write the first one first + Packet.WriteBEUInt64(TempLong); + CurrentlyWrittenIndex = SecondIndex; + + TempLong = (Value >> (64 - BitOffset)); + } + } + // The last long will generally not be written + Packet.WriteBEUInt64(TempLong); + + // Write lighting: + Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight)); + if (m_Dimension == dimOverworld) + { + // Skylight is only sent in the overworld; the nether and end do not use it + Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight)); + } + } + ); + + // Write the biome data + for (size_t i = 0; i != BiomeDataSize; i++) + { + Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff); + } + + // Identify 1.9.4's tile entity list as empty + Packet.WriteVarInt32(0); + + AString PacketData; + Packet.ReadAll(PacketData); + Packet.CommitRead(); + + if (PacketData.size() >= 256) + { + if (!cProtocol_1_9_0::CompressPacket(PacketData, a_Data)) + { + ASSERT(!"Packet compression failed."); + a_Data.clear(); + return; + } + } + else + { + cByteBuffer Buffer(20); + AString PostData; + + Buffer.WriteVarInt32(static_cast<UInt32>(Packet.GetUsedSpace() + 1)); + Buffer.WriteVarInt32(0); + Buffer.ReadAll(PostData); + Buffer.CommitRead(); + + a_Data.clear(); + a_Data.reserve(PostData.size() + PacketData.size()); + a_Data.append(PostData.data(), PostData.size()); + a_Data.append(PacketData.data(), PacketData.size()); + } +} |