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-rw-r--r--src/Protocol/Protocol132.cpp38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index ce5942a5c..f4717f592 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -18,19 +18,7 @@
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
-
-#ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable:4127)
- #pragma warning(disable:4244)
- #pragma warning(disable:4231)
- #pragma warning(disable:4189)
- #pragma warning(disable:4702)
-#endif
-
-#ifdef _MSC_VER
- #pragma warning(pop)
-#endif
+#include "PolarSSL++/Sha1Checksum.h"
@@ -408,7 +396,8 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
super::SendWholeInventory(a_Window);
// Send the player inventory and hotbar:
- const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ cPlayer * Player = m_Client->GetPlayer();
+ const cInventory & Inventory = Player->GetInventory();
int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
for (short i = 0; i < cInventory::invInventoryCount; i++)
@@ -422,7 +411,7 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
} // for i - Hotbar[]
// Send even the item being dragged:
- SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
+ SendInventorySlot(-1, -1, Player->GetDraggingItem());
}
@@ -800,10 +789,12 @@ void cProtocol132::SendCompass(const cWorld & a_World)
void cProtocol132::SendEncryptionKeyRequest(void)
{
cCSLock Lock(m_CSPacket);
+ cServer * Server = cRoot::Get()->GetServer();
WriteByte(0xfd);
- WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
- SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ WriteString(Server->GetServerID());
+ const AString & PublicKeyDER = Server->GetPublicKeyDER();
+ WriteShort((short)(PublicKeyDER.size()));
+ SendData(PublicKeyDER.data(), PublicKeyDER.size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
@@ -816,7 +807,7 @@ void cProtocol132::SendEncryptionKeyRequest(void)
void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
{
// Decrypt EncNonce using privkey
- cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
@@ -873,14 +864,15 @@ void cProtocol132::StartEncryption(const Byte * a_Key)
m_IsEncrypted = true;
// Prepare the m_AuthServerID:
- cSHA1Checksum Checksum;
- AString ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}