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Diffstat (limited to 'src/Protocol/Protocol17x.cpp')
-rw-r--r--src/Protocol/Protocol17x.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 278b29485..b44c9f919 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{
+ static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -796,7 +797,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
- Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
@@ -1556,6 +1557,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
StartEncryption(DecryptedKey);
+ /*
// Send login success:
{
cPacketizer Pkt(*this, 0x02); // Login success packet
@@ -1565,6 +1567,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
m_State = 3; // State = Game
m_Client->HandleLogin(4, m_Client->GetUsername());
+ */
}
@@ -1596,10 +1599,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
+ // Generate an offline UUID for the player:
+ m_Client->GenerateOfflineUUID();
+
// Send login success:
{
cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
+ Pkt.WriteString(m_Client->GetUUID());
Pkt.WriteString(Username);
}
@@ -2773,7 +2779,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
- Pkt.WriteString(Printf("00000000-0000-3000-8000-aaaa%08x", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Pkt.WriteVarInt(0); // We have no data to send here
Pkt.WriteFPInt(a_Player.GetPosX());