diff options
Diffstat (limited to 'src/Protocol/Protocol17x.cpp')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 45 |
1 files changed, 27 insertions, 18 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f24ef320d..b3c78a8ba 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1,10 +1,12 @@ + // Protocol17x.cpp /* Implements the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) + - cProtocol176 + - release 1.7.6 protocol (#5) */ #include "Globals.h" @@ -344,7 +346,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); @@ -844,7 +846,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? @@ -857,21 +859,26 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr Pkt.WriteFloat(a_OffsetY); Pkt.WriteFloat(a_OffsetZ); Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmmount); + Pkt.WriteInt(a_ParticleAmount); } -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { ASSERT(m_State == 3); // In game mode? - + if (a_Action == 1) + { + // Ignore gamemode update + return; + } + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + Pkt.WriteBool(a_Action != 4); + Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); } @@ -1501,14 +1508,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) ); m_CommLogFile.Flush(); } - + if (!m_ReceivedData.Write(a_Data, a_Size)) { // Too much data in the incoming queue, report to caller: m_Client->PacketBufferFull(); return; } - + // Handle all complete packets: for (;;) { @@ -1528,7 +1535,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) cByteBuffer bb(PacketLen + 1); VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); m_ReceivedData.CommitRead(); - + // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); @@ -1554,7 +1561,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() ); } - + if (!HandlePacket(bb, PacketType)) { // Unknown packet, already been reported, but without the length. Log the length here: @@ -1579,7 +1586,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) return; } - + if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error @@ -1600,7 +1607,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) m_Client->PacketError(PacketType); } } // for (ever) - + // Log any leftover bytes into the logfile: if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) { @@ -1711,7 +1718,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); - + cPacketizer Pkt(*this, 0x01); // Ping packet Pkt.WriteInt64(Timestamp); } @@ -1923,7 +1930,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); m_Client->SetLocale(Locale); - // TODO: handle in m_Client + // TODO: Do anything with the other values. } @@ -2277,7 +2284,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) - bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); @@ -2510,6 +2516,7 @@ cProtocol172::cPacketizer::~cPacketizer() // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); m_Protocol.SendData(DataToSend.data(), DataToSend.size()); @@ -2604,6 +2611,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); } Writer.Finish(); + AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); WriteShort((short)Compressed.size()); @@ -2613,6 +2621,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) + void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -2824,7 +2833,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteByte(0xA2); WriteItem(Frame.GetItem()); WriteByte(0x3); - WriteByte(Frame.GetRotation()); + WriteByte(Frame.GetRotation() / 2); break; } default: break; |