diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 9a189ab24..b8c91fbeb 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -205,39 +205,39 @@ protected: void AddReceivedData(const char * a_Data, int a_Size); /// Reads and handles the packet. The packet length and type have already been read. - void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); + void HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing (UInt32 a_RemainingBytes); - void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer); + void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); - void HandlePacketLoginStart (UInt32 a_RemainingBytes); + void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer); // Packet handlers while in the Game state (m_State == 3): - void HandlePacketAnimation (UInt32 a_RemainingBytes); - void HandlePacketBlockDig (UInt32 a_RemainingBytes); - void HandlePacketBlockPlace (UInt32 a_RemainingBytes); - void HandlePacketChatMessage (UInt32 a_RemainingBytes); - void HandlePacketClientSettings (UInt32 a_RemainingBytes); - void HandlePacketClientStatus (UInt32 a_RemainingBytes); - void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); - void HandlePacketEntityAction (UInt32 a_RemainingBytes); - void HandlePacketKeepAlive (UInt32 a_RemainingBytes); - void HandlePacketPlayer (UInt32 a_RemainingBytes); - void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); - void HandlePacketPlayerLook (UInt32 a_RemainingBytes); - void HandlePacketPlayerPos (UInt32 a_RemainingBytes); - void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); - void HandlePacketPluginMessage (UInt32 a_RemainingBytes); - void HandlePacketSlotSelect (UInt32 a_RemainingBytes); - void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); - void HandlePacketTabComplete (UInt32 a_RemainingBytes); - void HandlePacketUpdateSign (UInt32 a_RemainingBytes); - void HandlePacketUseEntity (UInt32 a_RemainingBytes); - void HandlePacketWindowClick (UInt32 a_RemainingBytes); - void HandlePacketWindowClose (UInt32 a_RemainingBytes); + void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); + void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); + void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); + void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); + void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); + void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); + void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); + void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); + void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); + void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); + void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); + void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. @@ -249,7 +249,7 @@ protected: void SendCompass(const cWorld & a_World); /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data - bool ReadItem(cItem & a_Item); + bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); /// Parses item metadata as read by ReadItem(), into the item enchantments. void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); |