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-rw-r--r--src/Protocol/Protocol18x.cpp141
1 files changed, 87 insertions, 54 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index a258d9585..293080166 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -793,74 +793,107 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(a_Action);
+ Pkt.WriteVarInt(0);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetName());
- switch (a_Action)
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt(Properties.size());
+ for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
- case 0:
- {
- // Add Player
- Pkt.WriteString(a_Player.GetName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt(Properties.size());
- for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
- {
- Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
- Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
- AString Signature = ((Json::Value)*itr).get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- Pkt.WriteBool(false);
- break;
- }
- case 1:
- {
- // Update GameMode
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- break;
- }
- case 2:
- {
- // Update Ping
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- break;
- }
- case 3:
+ Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
+ Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
+ AString Signature = ((Json::Value)*itr).get("signature", "").asString();
+ if (Signature.empty())
{
- // Update DisplayName
Pkt.WriteBool(false);
- break;
}
- case 4:
+ else
{
- // Remove player
- break;
- }
- default:
- {
- ASSERT(!"Unhandled player list item action!");
- return;
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
}
}
+
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(4);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(1);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ UNUSED(a_OldListName);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(3);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+
+ // TODO: Replace this with GetPlayerListName() (It's already done in other pull request)
+ if (a_Player.GetName().empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str()));
+ }
}