diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_11.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp index db4ed5502..e2436e04c 100644 --- a/src/Protocol/Protocol_1_11.cpp +++ b/src/Protocol/Protocol_1_11.cpp @@ -346,6 +346,41 @@ void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Collected, const cEnt +void cProtocol_1_11_0::SendEntityAnimation(const cEntity & a_Entity, const EntityAnimation a_Animation) +{ + switch (a_Animation) + { + case EntityAnimation::EggCracks: + case EntityAnimation::SnowballPoofs: + { + // Vanilla stopped doing clientside prediction for thrown projectile particle effects (for some reason). + // But they're still doing motion prediction, and latency exists, hence re-send the server position to avoid particle effects happening inside a block: + SendEntityPosition(a_Entity); + break; + } + case EntityAnimation::PawnChestEquipmentBreaks: + case EntityAnimation::PawnFeetEquipmentBreaks: + case EntityAnimation::PawnHeadEquipmentBreaks: + case EntityAnimation::PawnLegsEquipmentBreaks: + case EntityAnimation::PawnMainHandEquipmentBreaks: + case EntityAnimation::PawnOffHandEquipmentBreaks: + { + const auto Position = a_Entity.GetPosition(); + + // 1.11 dropped the automatic particle effect + sound on item break. Emulate at least some of it: + SendSoundEffect("entity.item.break", Position.x, Position.y, Position.z, 1, 0.75f + ((a_Entity.GetUniqueID() * 23) % 32) / 64.f); + break; + } + default: break; + } + + Super::SendEntityAnimation(a_Entity, a_Animation); +} + + + + + void cProtocol_1_11_0::SendHideTitle(void) { ASSERT(m_State == 3); // In game mode? @@ -526,6 +561,23 @@ UInt32 cProtocol_1_11_0::GetProtocolMobType(const eMonsterType a_MobType) +signed char cProtocol_1_11_0::GetProtocolEntityStatus(const EntityAnimation a_Animation) const +{ + switch (a_Animation) + { + case EntityAnimation::EggCracks: return 3; + case EntityAnimation::EvokerFangsAttacks: return 4; + case EntityAnimation::IronGolemStashesGift: return 34; + case EntityAnimation::PawnTotemActivates: return 35; + case EntityAnimation::SnowballPoofs: return 3; + default: return Super::GetProtocolEntityStatus(a_Animation); + } +} + + + + + void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; @@ -539,6 +591,7 @@ void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand)); } |