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-rw-r--r--src/Protocol/Protocol_1_8.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index b6e5b5a38..0a0073b21 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1597,6 +1597,15 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
+void cProtocol_1_8_0::SendVillagerTradeList(const cWindow &, const std::vector<VillagerTradeOffer> &)
+{
+ // Unimplemented
+}
+
+
+
+
+
void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
{
ASSERT(m_State == 3); // In game mode?
@@ -3577,7 +3586,7 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
{
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(Villager.GetVilType());
+ a_Pkt.WriteBEInt32(static_cast<Int32>(cVillager::VillagerCareerToProfession(Villager.GetCareer())));
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
break;