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-rw-r--r--src/Protocol/Protocol_1_9.h (renamed from src/Protocol/Protocol19x.h)120
1 files changed, 59 insertions, 61 deletions
diff --git a/src/Protocol/Protocol19x.h b/src/Protocol/Protocol_1_9.h
index 64cad081f..99fc87b69 100644
--- a/src/Protocol/Protocol19x.h
+++ b/src/Protocol/Protocol_1_9.h
@@ -1,17 +1,16 @@
-// Protocol19x.h
+// Protocol_1_9.h
/*
-Declares the 1.9.x protocol classes:
- - cProtocol190
- - release 1.9.0 protocol (#107)
- - cProtocol191
+Declares the 1.9 protocol classes:
+ - cProtocol_1_9_0
+ - release 1.9 protocol (#107)
+ - cProtocol_1_9_1
- release 1.9.1 protocol (#108)
- - cProtocol192
+ - cProtocol_1_9_2
- release 1.9.2 protocol (#109)
- - cProtocol194
+ - cProtocol_1_9_4
- release 1.9.4 protocol (#110)
-(others may be added later in the future for the 1.9 release series)
*/
@@ -53,14 +52,14 @@ namespace Json
-class cProtocol190 :
+class cProtocol_1_9_0 :
public cProtocol
{
typedef cProtocol super;
public:
- cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
@@ -76,7 +75,7 @@ public:
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
@@ -189,51 +188,50 @@ protected:
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
- Returns true if the packet was understood, false if it was an unknown packet
- */
- bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
+ Returns true if the packet was understood, false if it was an unknown packet. */
+ virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
- void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
- void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
- void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
- void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
- void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
- void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
- void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
- void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
- void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
- void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
- void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
- void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
- void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
+ virtual void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Parses Vanilla plugin messages into specific ClientHandle calls.
The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
- void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
+ virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
/** Sends the data to the client, encrypting them if needed. */
@@ -297,15 +295,15 @@ protected:
/** The version 108 protocol, used by 1.9.1. Uses an int rather than a byte for dimension in join game. */
-class cProtocol191 :
- public cProtocol190
+class cProtocol_1_9_1 :
+ public cProtocol_1_9_0
{
- typedef cProtocol190 super;
+ typedef cProtocol_1_9_0 super;
public:
- cProtocol191(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
+ // cProtocol_1_9_0 overrides:
virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
@@ -316,15 +314,15 @@ public:
/** The version 109 protocol, used by 1.9.2. Same as 1.9.1, except the server list ping version number changed with the protocol number. */
-class cProtocol192 :
- public cProtocol191
+class cProtocol_1_9_2 :
+ public cProtocol_1_9_1
{
- typedef cProtocol191 super;
+ typedef cProtocol_1_9_1 super;
public:
- cProtocol192(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
+ // cProtocol_1_9_1 overrides:
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
} ;
@@ -334,16 +332,16 @@ public:
/** The version 110 protocol, used by 1.9.3 and 1.9.4. */
-class cProtocol194 :
- public cProtocol192
+class cProtocol_1_9_4 :
+ public cProtocol_1_9_2
{
- typedef cProtocol192 super;
+ typedef cProtocol_1_9_2 super;
public:
- cProtocol194(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ // cProtocol_1_9_2 overrides:
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityProperties(const cEntity & a_Entity) override;