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-rw-r--r--src/Scoreboard.cpp510
1 files changed, 510 insertions, 0 deletions
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
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+++ b/src/Scoreboard.cpp
@@ -0,0 +1,510 @@
+
+// Scoreboard.cpp
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+#include "Globals.h"
+
+#include "Scoreboard.h"
+#include "World.h"
+#include "ClientHandle.h"
+
+
+
+
+
+AString cObjective::TypeToString(eType a_Type)
+{
+ switch (a_Type)
+ {
+ case E_TYPE_DUMMY: return "dummy";
+ case E_TYPE_DEATH_COUNT: return "deathCount";
+ case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount";
+ case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount";
+ case E_TYPE_HEALTH: return "health";
+ case E_TYPE_ACHIEVEMENT: return "achievement";
+ case E_TYPE_STAT: return "stat";
+ case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem";
+ case E_TYPE_STAT_ITEM_USE: return "stat.useItem";
+ case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem";
+ case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock";
+ case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity";
+ case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy";
+
+ default: return "";
+ }
+}
+
+
+
+
+
+cObjective::eType cObjective::StringToType(const AString & a_Name)
+{
+ static struct {
+ eType m_Type;
+ const char * m_String;
+ } TypeMap [] =
+ {
+ {E_TYPE_DUMMY, "dummy"},
+ {E_TYPE_DEATH_COUNT, "deathCount"},
+ {E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"},
+ {E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"},
+ {E_TYPE_HEALTH, "health"},
+ {E_TYPE_ACHIEVEMENT, "achievement"},
+ {E_TYPE_STAT, "stat"},
+ {E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"},
+ {E_TYPE_STAT_ITEM_USE, "stat.useItem"},
+ {E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"},
+ {E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"},
+ {E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"},
+ {E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"}
+ };
+ for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++)
+ {
+ if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0)
+ {
+ return TypeMap[i].m_Type;
+ }
+ } // for i - TypeMap[]
+ return E_TYPE_DUMMY;
+}
+
+
+
+
+
+cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type, cWorld * a_World)
+ : m_DisplayName(a_DisplayName)
+ , m_Name(a_Name)
+ , m_Type(a_Type)
+ , m_World(a_World)
+{
+}
+
+
+
+
+
+void cObjective::Reset(void)
+{
+ for (cScoreMap::iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ m_World->BroadcastScoreUpdate(m_Name, it->first, 0, 1);
+ }
+
+ m_Scores.clear();
+}
+
+
+
+
+
+cObjective::Score cObjective::GetScore(const AString & a_Name) const
+{
+ cScoreMap::const_iterator it = m_Scores.find(a_Name);
+
+ if (it == m_Scores.end())
+ {
+ return 0;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+
+
+
+
+void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
+{
+ m_Scores[a_Name] = a_Score;
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, a_Score, 0);
+}
+
+
+
+
+
+void cObjective::ResetScore(const AString & a_Name)
+{
+ m_Scores.erase(a_Name);
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, 0, 1);
+}
+
+
+
+
+
+cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] + a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] - a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+void cObjective::SetDisplayName(const AString & a_Name)
+{
+ m_DisplayName = a_Name;
+
+ m_World->BroadcastScoreboardObjective(m_Name, m_DisplayName, 2);
+}
+
+
+
+
+
+void cObjective::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendScoreboardObjective(m_Name, m_DisplayName, 0);
+
+ for (cScoreMap::const_iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ a_Client.SendScoreUpdate(m_Name, it->first, it->second, 0);
+ }
+}
+
+
+
+
+
+cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix)
+ : m_AllowsFriendlyFire(true)
+ , m_CanSeeFriendlyInvisible(false)
+ , m_Name(a_Name)
+ , m_DisplayName(a_DisplayName)
+ , m_Prefix(a_Prefix)
+ , m_Suffix(a_Suffix)
+{}
+
+
+
+
+
+bool cTeam::AddPlayer(const AString & a_Name)
+{
+ return m_Players.insert(a_Name).second;
+}
+
+
+
+
+
+bool cTeam::RemovePlayer(const AString & a_Name)
+{
+ return m_Players.erase(a_Name) > 0;
+}
+
+
+
+
+
+bool cTeam::HasPlayer(const AString & a_Name) const
+{
+ cPlayerNameSet::const_iterator it = m_Players.find(a_Name);
+
+ return it != m_Players.end();
+}
+
+
+
+
+
+void cTeam::Reset(void)
+{
+ // TODO 2014-01-22 xdot: Inform online players
+
+ m_Players.clear();
+}
+
+
+
+
+unsigned int cTeam::GetNumPlayers(void) const
+{
+ return m_Players.size();
+}
+
+
+
+
+
+cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
+{
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ m_Display[i] = NULL;
+ }
+}
+
+
+
+
+
+cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
+{
+ cObjective Objective(a_Name, a_DisplayName, a_Type, m_World);
+
+ std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
+
+ if (Status.second)
+ {
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0);
+
+ return &Status.first->second;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+
+
+
+
+bool cScoreboard::RemoveObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return false;
+ }
+
+ m_Objectives.erase(it);
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1);
+
+ return true;
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::RegisterTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+)
+{
+ cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
+
+ std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
+
+ return Status.second ? &Status.first->second : NULL;
+}
+
+
+
+
+
+bool cScoreboard::RemoveTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return false;
+ }
+
+ m_Teams.erase(it);
+
+ return true;
+}
+
+
+
+
+
+cTeam * cScoreboard::GetTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
+ {
+ if (it->second.HasPlayer(a_Name))
+ {
+ return &it->second;
+ }
+ }
+
+ return NULL;
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ cObjective * Objective = GetObjective(a_Objective);
+
+ SetDisplay(Objective, a_Slot);
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot)
+{
+ m_Display[a_Slot] = a_Objective;
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot);
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ return m_Display[a_Slot];
+}
+
+
+
+
+
+void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ if (it->second.GetType() == a_Type)
+ {
+ // Call callback
+ if (a_Callback.Item(&it->second))
+ {
+ return;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cScoreboard::SendTo(cClientHandle & a_Client)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ it->second.SendTo(a_Client);
+ }
+
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ // Avoid race conditions
+ cObjective * Objective = m_Display[i];
+
+ if (Objective)
+ {
+ a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i);
+ }
+ }
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumObjectives(void) const
+{
+ return m_Objectives.size();
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumTeams(void) const
+{
+ return m_Teams.size();
+}
+
+
+
+
+