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diff --git a/src/Scoreboard.h b/src/Scoreboard.h
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+
+// Scoreboard.h
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cObjective;
+class cTeam;
+class cWorld;
+
+typedef cItemCallback<cObjective> cObjectiveCallback;
+typedef cItemCallback<cTeam> cTeamCallback;
+
+
+
+
+
+// tolua_begin
+class cObjective
+{
+public:
+
+ typedef int Score;
+
+ enum eType
+ {
+ otDummy,
+
+ otDeathCount,
+ otPlayerKillCount,
+ otTotalKillCount,
+ otHealth,
+
+ otAchievement,
+
+ otStat,
+ otStatItemCraft,
+ otStatItemUse,
+ otStatItemBreak,
+
+ otStatBlockMine,
+ otStatEntityKill,
+ otStatEntityKilledBy
+ };
+
+ // tolua_end
+
+ static AString TypeToString(eType a_Type);
+
+ static eType StringToType(const AString & a_Name);
+
+public:
+
+ cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World);
+
+ // tolua_begin
+
+ eType GetType(void) const { return m_Type; }
+
+ const AString & GetName(void) const { return m_Name; }
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+
+ /** Resets the objective */
+ void Reset(void);
+
+ /** Returns the score of the specified player */
+ Score GetScore(const AString & a_Name) const;
+
+ /** Sets the score of the specified player */
+ void SetScore(const AString & a_Name, Score a_Score);
+
+ /** Resets the score of the specified player */
+ void ResetScore(const AString & a_Name);
+
+ /** Adds a_Delta and returns the new score */
+ Score AddScore(const AString & a_Name, Score a_Delta);
+
+ /** Subtracts a_Delta and returns the new score */
+ Score SubScore(const AString & a_Name, Score a_Delta);
+
+ void SetDisplayName(const AString & a_Name);
+
+ // tolua_end
+
+ /** Send this objective to the specified client */
+ void SendTo(cClientHandle & a_Client);
+
+ static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
+ {
+ return "cObjective";
+ }
+
+
+private:
+
+ typedef std::pair<AString, Score> cTrackedPlayer;
+
+ typedef std::map<AString, Score> cScoreMap;
+
+ cScoreMap m_Scores;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ eType m_Type;
+
+ cWorld * m_World;
+
+ friend class cScoreboardSerializer;
+
+
+}; // tolua_export
+
+
+
+
+
+// tolua_begin
+class cTeam
+{
+public:
+
+ // tolua_end
+
+ cTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+ );
+
+ // tolua_begin
+
+ /** Adds a new player to the team */
+ bool AddPlayer(const AString & a_Name);
+
+ /** Removes a player from the team */
+ bool RemovePlayer(const AString & a_Name);
+
+ /** Returns whether the specified player is in this team */
+ bool HasPlayer(const AString & a_Name) const;
+
+ /** Removes all registered players */
+ void Reset(void);
+
+ // tolua_begin
+
+ /** Returns the number of registered players */
+ unsigned int GetNumPlayers(void) const;
+
+ bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
+ bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
+
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+ const AString & GetName(void) const { return m_DisplayName; }
+
+ const AString & GetPrefix(void) const { return m_Prefix; }
+ const AString & GetSuffix(void) const { return m_Suffix; }
+
+ void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
+ void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
+
+ void SetDisplayName(const AString & a_Name);
+
+ void SetPrefix(const AString & a_Prefix) { m_Prefix = a_Prefix; }
+ void SetSuffix(const AString & a_Suffix) { m_Suffix = a_Suffix; }
+
+ // tolua_end
+
+ static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
+ {
+ return "cTeam";
+ }
+
+private:
+
+ typedef std::set<AString> cPlayerNameSet;
+
+ bool m_AllowsFriendlyFire;
+ bool m_CanSeeFriendlyInvisible;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ AString m_Prefix;
+ AString m_Suffix;
+
+ cPlayerNameSet m_Players;
+
+ friend class cScoreboardSerializer;
+
+
+}; // tolua_export
+
+
+
+
+
+// tolua_begin
+class cScoreboard
+{
+public:
+
+ enum eDisplaySlot
+ {
+ dsList = 0,
+ dsSidebar,
+ dsName,
+
+ dsCount
+ };
+
+ // tolua_end
+
+
+public:
+
+ cScoreboard(cWorld * a_World);
+
+ // tolua_begin
+
+ /** Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision */
+ cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
+
+ /** Removes a registered objective, returns true if operation was successful */
+ bool RemoveObjective(const AString & a_Name);
+
+ /** Retrieves the objective with the specified name, NULL if not found */
+ cObjective * GetObjective(const AString & a_Name);
+
+ /** Registers a new team, returns the cTeam instance, NULL on name collision */
+ cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
+
+ /** Removes a registered team, returns true if operation was successful */
+ bool RemoveTeam(const AString & a_Name);
+
+ /** Retrieves the team with the specified name, NULL if not found */
+ cTeam * GetTeam(const AString & a_Name);
+
+ void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
+
+ cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
+
+ unsigned int GetNumObjectives(void) const;
+
+ unsigned int GetNumTeams(void) const;
+
+ void AddPlayerScore(const AString & a_Name, cObjective::eType a_Type, cObjective::Score a_Value = 1);
+
+ // tolua_end
+
+ /** Send this scoreboard to the specified client */
+ void SendTo(cClientHandle & a_Client);
+
+ cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
+
+ /** Execute callback for each objective with the specified type
+ *
+ * Returns true if all objectives processed, false if the callback aborted by returning true.
+ */
+ bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
+
+ /** Execute callback for each objective.
+ *
+ * Returns true if all objectives have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
+
+ /** Execute callback for each team.
+ *
+ * Returns true if all teams have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
+
+ void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
+
+
+private:
+
+ typedef std::pair<AString, cObjective> cNamedObjective;
+ typedef std::pair<AString, cTeam> cNamedTeam;
+
+ typedef std::map<AString, cObjective> cObjectiveMap;
+ typedef std::map<AString, cTeam> cTeamMap;
+
+ // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
+ cCriticalSection m_CSObjectives;
+ cObjectiveMap m_Objectives;
+
+ cCriticalSection m_CSTeams;
+ cTeamMap m_Teams;
+
+ cWorld * m_World;
+
+ cObjective * m_Display[dsCount];
+
+ friend class cScoreboardSerializer;
+
+
+}; // tolua_export
+
+
+
+