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Diffstat (limited to '')
-rw-r--r-- | src/SetChunkData.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/SetChunkData.h b/src/SetChunkData.h new file mode 100644 index 000000000..a2f776f6b --- /dev/null +++ b/src/SetChunkData.h @@ -0,0 +1,120 @@ + +// SetChunkData.h + +// Declares the cSetChunkData class used for sending loaded / generated chunk data into cWorld + + + + + +#pragma once + + + + + +class cSetChunkData +{ +public: + /** Constructs a new instance with empty data. + Allocates new buffers for the block data. + Prefer to use this constructor, then fill the object with data and then send it to cWorld, as this will + reduce the copying required to queue the set operation. */ + cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty); + + /** Constructs a new instance based on data existing elsewhere, will copy all the memory. Prefer to use the + other constructor as much as possible. + Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and + a_BlockEntities lists. + a_BlockTypes and a_BlockMetas must always be valid. + If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and + will be scheduled for re-lighting once it is set into the chunkmap. + If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk + generator when setting the chunk data. + If a_HeightMap is not assigned, the world will calculate the heightmap based on the blocktypes when setting + the chunk data. */ + cSetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMetas, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_SkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_Biomes, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_ShouldMarkDirty + ); + + int GetChunkX(void) const { return m_ChunkX; } + int GetChunkZ(void) const { return m_ChunkZ; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; } + + /** Returns the internal storage of the block light, read-only. */ + const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; } + + /** Returns the internal storage for heightmap, read-only. */ + const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; } + + /** Returns the internal storage for biomes, read-write. */ + cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; } + + /** Returns the internal storage for entities, read-write. */ + cEntityList & GetEntities(void) { return m_Entities; } + + /** Returns the internal storage for block entities, read-write. */ + cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; } + + /** Returns whether both light arrays stored in this object are valid. */ + bool IsLightValid(void) const { return m_IsLightValid; } + + /** Returns whether the heightmap stored in this object is valid. */ + bool IsHeightMapValid(void) const { return m_IsHeightMapValid; } + + /** Returns whether the biomes stored in this object are valid. */ + bool AreBiomesValid(void) const { return m_AreBiomesValid; } + + /** Returns whether the chunk should be marked as dirty after its data is set. + Used by the generator to save chunks after generating. */ + bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; } + + /** Marks the biomes stored in this object as valid. */ + void MarkBiomesValid(void) { m_AreBiomesValid = true; } + + /** Calculates the heightmap based on the contained blocktypes and marks it valid. */ + void CalculateHeightMap(void); + +protected: + int m_ChunkX; + int m_ChunkZ; + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_SkyLight; + cChunkDef::HeightMap m_HeightMap; + cChunkDef::BiomeMap m_Biomes; + cEntityList m_Entities; + cBlockEntityList m_BlockEntities; + + bool m_IsLightValid; + bool m_IsHeightMapValid; + bool m_AreBiomesValid; + bool m_ShouldMarkDirty; +}; + +typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11 +typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; + + + + + |