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Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp new file mode 100644 index 000000000..ac3fb9695 --- /dev/null +++ b/src/Simulator/FireSimulator.cpp @@ -0,0 +1,374 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "FireSimulator.h" +#include "../World.h" +#include "../BlockID.h" +#include "../Defines.h" +#include "../Chunk.h" + + + + + +// Easy switch for turning on debugging logging: +#if 0 + #define FLOG LOGD +#else + #define FLOG(...) +#endif + + + + + +#define MAX_CHANCE_REPLACE_FUEL 100000 +#define MAX_CHANCE_FLAMMABILITY 100000 + + + + + +static const struct +{ + int x, y, z; +} gCrossCoords[] = +{ + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, +} ; + + + + + +static const struct +{ + int x, y, z; +} gNeighborCoords[] = +{ + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 1, 0}, + { 0, -1, 0}, + { 0, 0, 1}, + { 0, 0, -1}, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFireSimulator: + +cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : + cSimulator(a_World) +{ + // Read params from the ini file: + m_BurnStepTimeFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500); + m_BurnStepTimeNonfuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100); + m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50); + m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000); +} + + + + + +cFireSimulator::~cFireSimulator() +{ +} + + + + + +void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +{ + cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData(); + + int NumMSecs = (int)a_Dt; + for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) + { + int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); + BLOCKTYPE BlockType = a_Chunk->GetBlock(idx); + + if (!IsAllowedBlock(BlockType)) + { + // The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire) + FLOG("FS: Removing block {%d, %d, %d}", + itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + ); + itr = Data.erase(itr); + continue; + } + + // Try to spread the fire: + TrySpreadFire(a_Chunk, itr->x, itr->y, itr->z); + + itr->Data -= NumMSecs; + if (itr->Data >= 0) + { + // Not yet, wait for it longer + ++itr; + continue; + } + + // Burn out the fire one step by increasing the meta: + /* + FLOG("FS: Fire at {%d, %d, %d} is stepping", + itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + ); + */ + NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx); + if (BlockMeta == 0x0f) + { + // The fire burnt out completely + FLOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block", + itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + ); + a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); + RemoveFuelNeighbors(a_Chunk, itr->x, itr->y, itr->z); + itr = Data.erase(itr); + continue; + } + a_Chunk->SetMeta(idx, BlockMeta + 1); + itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this + } // for itr - Data[] +} + + + + + +bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_FIRE); +} + + + + + +bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_PLANKS: + case E_BLOCK_LEAVES: + case E_BLOCK_LOG: + case E_BLOCK_WOOL: + case E_BLOCK_BOOKCASE: + case E_BLOCK_FENCE: + case E_BLOCK_TNT: + case E_BLOCK_VINES: + { + return true; + } + } + return false; +} + + + + + +bool cFireSimulator::IsForever(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_NETHERRACK); +} + + + + + +void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +{ + if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + { + return; + } + + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + if (!IsAllowedBlock(BlockType)) + { + return; + } + + // Check for duplicates: + cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData(); + for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr) + { + if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) + { + // Already present, skip adding + return; + } + } // for itr - ChunkData[] + + FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ); + ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100)); +} + + + + + +int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) +{ + bool IsBlockBelowSolid = false; + if (a_RelY > 0) + { + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); + if (IsForever(BlockBelow)) + { + // Is burning atop of netherrack, burn forever (re-check in 10 sec) + return 10000; + } + if (IsFuel(BlockBelow)) + { + return m_BurnStepTimeFuel; + } + IsBlockBelowSolid = g_BlockIsSolid[BlockBelow]; + } + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (a_Chunk->UnboundedRelGetBlock(a_RelX + gCrossCoords[i].x, a_RelY, a_RelZ + gCrossCoords[i].z, BlockType, BlockMeta)) + { + if (IsFuel(BlockType)) + { + return m_BurnStepTimeFuel; + } + } + } // for i - gCrossCoords[] + + if (!IsBlockBelowSolid && (a_RelY >= 0)) + { + // Checked through everything, nothing was flammable + // If block below isn't solid, we can't have fire, it would be a non-fueled fire + // SetBlock just to make sure fire doesn't spawn + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + return 0; + } + return m_BurnStepTimeNonfuel; +} + + + + + +void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) +{ + /* + if (m_World.GetTickRandomNumber(10000) > 100) + { + // Make the chance to spread 100x smaller + return; + } + */ + + for (int x = a_RelX - 1; x <= a_RelX + 1; x++) + { + for (int z = a_RelZ - 1; z <= a_RelZ + 1; z++) + { + for (int y = a_RelY - 1; y <= a_RelY + 2; y++) // flames spread up one more block than around + { + // No need to check the coords for equality with the parent block, + // it cannot catch fire anyway (because it's not an air block) + + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + { + continue; + } + + // Start the fire in the neighbor {x, y, z} + /* + FLOG("FS: Trying to start fire at {%d, %d, %d}.", + x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width + ); + */ + if (CanStartFireInBlock(a_Chunk, x, y, z)) + { + FLOG("FS: Starting new fire at {%d, %d, %d}.", + x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width + ); + a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0); + } + } // for y + } // for z + } // for x +} + + + + + +void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) +{ + for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta)) + { + // Neighbor not accessible, ignore it + continue; + } + if (!IsFuel(BlockType)) + { + continue; + } + bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance); + a_Chunk->UnboundedRelSetBlock( + a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, + ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0 + ); + } // for i - Coords[] +} + + + + + +bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ) +{ + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) + { + // The chunk is not accessible + return false; + } + + if (BlockType != E_BLOCK_AIR) + { + // Only an air block can be replaced by a fire block + return false; + } + + for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) + { + if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta)) + { + // Neighbor inaccessible, skip it while evaluating + continue; + } + if (IsFuel(BlockType)) + { + return true; + } + } // for i - Coords[] + return false; +} + + + + |