diff options
Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.cpp')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index f00dd3bfd..b620dddce 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -66,7 +66,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re } // When in contact with water, lava should harden - if (HardenBlock(a_Chunk, a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta)) + if (HardenBlock(a_Chunk, {a_RelX, a_RelY, a_RelZ}, MyBlock, MyMeta)) { // Block was changed, bail out return; @@ -221,19 +221,18 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread - a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + Vector3i relPos(a_RelX, a_RelY, a_RelZ); + a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(relPos); if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid())) { // Chunk not available return; } - const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; - const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; - + const auto absPos = a_NearChunk->RelativeToAbsolute(relPos); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); + a_NearChunk->GetBlockTypeMeta(relPos, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { @@ -252,13 +251,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}", - Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) + relPos, ItemTypeToString(NewBlock) ); - a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0); + a_NearChunk->SetBlock(relPos, NewBlock, 0); m_World.BroadcastSoundEffect( "block.lava.extinguish", - Vector3d(BlockX, a_RelY, BlockZ), + absPos, 0.5f, 1.5f ); @@ -272,13 +271,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}", - Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) + relPos, ItemTypeToString(NewBlock) ); - a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0); + a_NearChunk->SetBlock(relPos, NewBlock, 0); m_World.BroadcastSoundEffect( "block.lava.extinguish", - Vector3d(BlockX, a_RelY, BlockZ), + absPos, 0.5f, 1.5f ); @@ -302,16 +301,16 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i cBlockHandler * Handler = BlockHandler(BlockType); if (Handler->DoesDropOnUnsuitable()) { - m_World.DropBlockAsPickups({BlockX, a_RelY, BlockZ}, nullptr, nullptr); + m_World.DropBlockAsPickups(absPos, nullptr, nullptr); } } // if (CanWashAway) // Spread: - FLUID_FLOG(" Spreading to {0} with meta {1}", Vector3i{BlockX, a_RelY, BlockZ}, a_NewMeta); - a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, a_NewMeta); - m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk); + FLUID_FLOG(" Spreading to {0} with meta {1}", absPos, a_NewMeta); + a_NearChunk->SetBlock(relPos, m_FluidBlock, a_NewMeta); + m_World.GetSimulatorManager()->WakeUp(absPos, a_NearChunk); - HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + HardenBlock(a_NearChunk, relPos, m_FluidBlock, a_NewMeta); } @@ -365,8 +364,10 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX -bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) +bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { + ASSERT(cChunkDef::IsValidRelPos(a_RelPos)); + // Only lava blocks can harden if (!IsBlockLava(a_BlockType)) { @@ -377,16 +378,16 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - static const Vector3i Coords[] = + static const Vector3i neighborOffsets[] = { Vector3i( 1, 0, 0), Vector3i(-1, 0, 0), Vector3i( 0, 0, 1), Vector3i( 0, 0, -1), }; - for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) + for (const auto & ofs: neighborOffsets) { - if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta)) + if (!a_Chunk->UnboundedRelGetBlock(a_RelPos + ofs, BlockType, BlockMeta)) { continue; } @@ -401,13 +402,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock(a_RelPos, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock(a_RelPos, E_BLOCK_COBBLESTONE, 0); return true; } } |