diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h new file mode 100644 index 000000000..cb5bc74fc --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h @@ -0,0 +1,106 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "../../Blocks/BlockObserver.h" + + + + + +class cObserverHandler : public cRedstoneHandler +{ +public: + + inline static bool IsOn(NIBBLETYPE a_Meta) + { + return (a_Meta & 0x8) == 0x8; + } + + static bool ShouldPowerOn(cWorld & a_World, const Vector3i a_Position, NIBBLETYPE a_Meta, cIncrementalRedstoneSimulatorChunkData * a_Data) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (!a_World.GetBlockTypeMeta(a_Position + cBlockObserverHandler::GetObservingFaceOffset(a_Meta), BlockType, BlockMeta)) + { + return false; + } + + // Cache the last seen block type and meta in the power data for this position + auto Observed = PoweringData(BlockType, BlockMeta); + auto Previous = a_Data->ExchangeUpdateOncePowerData(a_Position, Observed); + + // Determine if to signal an update based on the block previously observed changed + return (Previous.PoweringBlock != Observed.PoweringBlock) || (Previous.PowerLevel != Observed.PowerLevel); + } + + virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override + { + if (IsOn(a_Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta)))) + { + return 15; + } + + return 0; + } + + virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override + { + return IsOn(a_BlockType) ? 15 : 0; + } + + virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override + { + // LOGD("Evaluating Lenny the observer (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); + + auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + + if (DelayInfo == nullptr) + { + if (!ShouldPowerOn(a_World, a_Position, a_Meta, Data)) + { + return {}; + } + + // From rest, we've determined there was a block update + // Schedule power-on 1 tick in the future + Data->m_MechanismDelays[a_Position] = std::make_pair(1, true); + + return {}; + } + + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + + if (DelayTicks != 0) + { + return {}; + } + + if (ShouldPowerOn) + { + // Remain on for 1 tick before resetting + *DelayInfo = std::make_pair(1, false); + a_World.SetBlockMeta(a_Position.x, a_Position.y, a_Position.z, a_Meta | 0x8, a_Meta); + } + else + { + // We've reset. Erase delay data in preparation for detecting further updates + Data->m_MechanismDelays.erase(a_Position); + a_World.SetBlockMeta(a_Position.x, a_Position.y, a_Position.z, a_Meta & ~0x8, a_Meta); + } + + return { a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta) }; + } + + virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override + { + UNUSED(a_World); + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_BlockType); + return {}; + } +}; |