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-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp4
-rw-r--r--src/Simulator/FireSimulator.cpp4
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp4
-rw-r--r--src/Simulator/FluidSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.inc1
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h2
-rw-r--r--src/Simulator/SandSimulator.cpp2
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp2
9 files changed, 11 insertions, 12 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index 59ea51aa0..dc8dffe2d 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -55,7 +55,7 @@ cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay
cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData()
{
delete[] m_Slots;
- m_Slots = NULL;
+ m_Slots = nullptr;
}
@@ -86,7 +86,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return;
}
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index d3deee74a..75ebefcf7 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -220,7 +220,7 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType)
void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
@@ -359,7 +359,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
int Z = a_RelZ + gNeighborCoords[i].z;
cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
- if (Neighbour == NULL)
+ if (Neighbour == nullptr)
{
continue;
}
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index b839aa746..e95ef216d 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -220,7 +220,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ASSERT(a_NewMeta > 0); // Source blocks aren't spread
a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid()))
+ if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid()))
{
// Chunk not available
return;
@@ -297,7 +297,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ChunkInterface,
m_World,
PluginInterface,
- NULL,
+ nullptr,
BlockX,
a_RelY,
BlockZ
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 58501326f..9c8453d04 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -178,7 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
}
delete Pos;
- Pos = NULL;
+ Pos = nullptr;
}
if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 0877a7bf1..d65a8e78b 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -51,7 +51,7 @@ public:
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
/// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
- virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
+ virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; }
bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc
index 200fc0971..2d03584e2 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.inc
+++ b/src/Simulator/IncrementalRedstoneSimulator.inc
@@ -2001,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
// Check if western(left) neighbor is a powered on repeater who is facing us
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
- NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
if ((OtherRepeaterDir & 0x03) == 0x1)
{
return true;
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index 7c961f32b..832b26dfc 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -39,7 +39,7 @@ public:
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
- return NULL;
+ return nullptr;
}
} ;
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index aad41e463..073518b31 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -94,7 +94,7 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 484cac334..119742346 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -22,7 +22,7 @@ cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_F
void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if (a_Chunk == NULL)
+ if (a_Chunk == nullptr)
{
return;
}