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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp20
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h6
2 files changed, 13 insertions, 13 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 75fb314dc..7d9cc93b2 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -90,15 +90,16 @@ void cIncrementalRedstoneSimulator::AddBlock(const Vector3i & a_RelBlockPosition
// DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P
return;
}
+ auto RedstoneSimulatorData = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_OriginalChunk->GetRedstoneSimulatorData());
- auto & SimulatedPlayerToggleableBlocks = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_OriginalChunk->GetRedstoneSimulatorData())->m_SimulatedPlayerToggleableBlocks;
+ auto & SimulatedPlayerToggleableBlocks = RedstoneSimulatorData->m_SimulatedPlayerToggleableBlocks;
if (DoesIgnorePlayerToggle(Block))
{
// Initialise the toggleable blocks list so that trapdoors etc. aren't reset on restart (#1887)
SimulatedPlayerToggleableBlocks.emplace(
a_RelBlockPosition,
AreCoordsDirectlyPowered(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_OriginalChunk) || AreCoordsLinkedPowered(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_OriginalChunk)
- ); // This map won't insert if key already present, so no need to check
+ ); // This map won't insert if key already present, so no need to check
}
else
{
@@ -107,10 +108,10 @@ void cIncrementalRedstoneSimulator::AddBlock(const Vector3i & a_RelBlockPosition
if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
{
- static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_OriginalChunk->GetRedstoneSimulatorData())->m_RepeatersDelayList.erase(a_RelBlockPosition);
+ RedstoneSimulatorData->m_RepeatersDelayList.erase(a_RelBlockPosition);
}
- auto & RedstoneSimulatorChunkData = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_OriginalChunk->GetRedstoneSimulatorData())->m_ChunkData;
+ auto & RedstoneSimulatorChunkData = RedstoneSimulatorData->m_ChunkData;
auto Iterator = RedstoneSimulatorChunkData.find(a_RelBlockPosition);
if (!IsAllowedBlock(Block))
{
@@ -124,7 +125,7 @@ void cIncrementalRedstoneSimulator::AddBlock(const Vector3i & a_RelBlockPosition
{
if (Iterator != RedstoneSimulatorChunkData.end())
{
- Iterator->second.second = false;
+ Iterator->second.second = false; // De-schedule removal from list
Iterator->second.first = Block; // Update block information
return;
}
@@ -171,11 +172,12 @@ void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt
{
if (dataitr->second.second)
{
+ // Removal was scheduled - do so
dataitr = m_RedstoneSimulatorChunkData->m_ChunkData.erase(dataitr);
continue;
}
- switch (dataitr->second.first)
+ switch (dataitr->second.first) // Call the appropriate simulator for the entry's block type
{
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->first.x, dataitr->first.y, dataitr->first.z); break;
case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->first.x, dataitr->first.y, dataitr->first.z); break;
@@ -737,11 +739,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneComparator(int a_RelBlockX, in
auto RearPower = std::max(CCB.m_SignalStrength, IsWirePowered(AdjustRelativeCoords(cBlockComparatorHandler::GetRearCoordinate(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta & 0x3)), m_Chunk));
if ((Meta & 0x4) == 0x4)
- { // Subtraction mode
+ {
+ // Subtraction mode
Power = std::max(static_cast<unsigned char>(RearPower - HighestSidePower), std::numeric_limits<unsigned char>::min());
}
else
- { // Comparison mode
+ {
+ // Comparison mode
Power = (std::max(HighestSidePower, RearPower) == HighestSidePower) ? 0 : RearPower;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 9fbefae73..e4250c0b9 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -411,11 +411,7 @@ private:
inline static Vector3i AdjustRelativeCoords(const Vector3i & a_RelPosition)
{
- return {
- (a_RelPosition.x % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width,
- a_RelPosition.y,
- (a_RelPosition.z % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width
- };
+ return { (a_RelPosition.x % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width, a_RelPosition.y, (a_RelPosition.z % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width };
}
};