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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
index b0ae33662..4d6902feb 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
@@ -33,7 +33,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel > 0)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index eb7db2c8e..a95cf2e24 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -58,7 +58,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index 697bbe7dd..e196f51a1 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -113,7 +113,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
UNUSED(a_BlockType);
- LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
if (a_Meta != a_PoweringData.PowerLevel)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
index 61dbdc998..341b5ae36 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
@@ -38,7 +38,7 @@ public:
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
- LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))