summaryrefslogtreecommitdiffstats
path: root/src/Simulator
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/Simulator/FireSimulator.cpp1
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp35
-rw-r--r--src/Simulator/SandSimulator.cpp2
3 files changed, 28 insertions, 10 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index d7c5ab3b4..b77fa1658 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -169,6 +169,7 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
case E_BLOCK_FENCE:
case E_BLOCK_TNT:
case E_BLOCK_VINES:
+ case E_BLOCK_HAY_BALE:
{
return true;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 60dabaf84..1637ac02a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -6,6 +6,7 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../Entities/TNTEntity.h"
+#include "../Entities/Pickup.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
#include "../Piston.h"
@@ -87,7 +88,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
- (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0))
+ (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
+ (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
@@ -313,6 +315,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
{
HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
break;
@@ -333,13 +337,13 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo
((a_BlockX % cChunkDef::Width) >= 14) ||
((a_BlockZ % cChunkDef::Width) <= 1) ||
((a_BlockZ % cChunkDef::Width) >= 14)
- ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
+ ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
{
// On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk)
AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
// Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position
- // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
+ // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk);
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk);
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk);
@@ -1039,13 +1043,15 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
}
break;
}
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
- class cWoodenPressurePlateCallback :
+ class cPressurePlateCallback :
public cEntityCallback
{
public:
- cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_Entity(NULL),
m_World(a_World),
m_X(a_BlockX),
@@ -1063,7 +1069,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
if (Distance <= 0.7)
{
m_Entity = a_Entity;
- return true; // Break out, we only need to know for wooden plates that at least one entity is on top
+ return true; // Break out, we only need to know for plates that at least one entity is on top
}
return false;
}
@@ -1082,16 +1088,25 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
int m_Z;
} ;
- cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
- m_World.ForEachEntity(WoodenPressurePlateCallback);
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
+ m_World.ForEachEntity(PressurePlateCallback);
- if (WoodenPressurePlateCallback.FoundEntity())
+ NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (PressurePlateCallback.FoundEntity())
{
+ if (Meta == 0x0)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
}
else
{
+ if (Meta == 0x1)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 87fb83357..f305ba61a 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -158,8 +158,10 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER_POT:
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LAVA:
case E_BLOCK_LEVER:
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_MELON_STEM:
case E_BLOCK_POWERED_RAIL: